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*Dungeons & Dragons
¿Gold for XP in meat-grinder dungeon?
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<blockquote data-quote="not-so-newguy" data-source="post: 6898881" data-attributes="member: 6786140"><p>[MENTION=22644]the_redbeard[/MENTION] I really like the death and dismemberment table, reminds me of the critical failure table in the old Middle Earth Role-playing game. Though I think I will stick to the DMG for now. It's a little more cut-and-dry. That may change if I run this a couple of times. </p><p></p><p></p><p>Heh, I tried to download the "slot system" encumbrance sheet and found out I already downloaded it. Tracking encumbrance will be tough for some players, potentially a deal-breaker. Anything that makes it easier is a big help (please note, I lack any skill with arts and crafts. Just wanted to say, those are nifty encumbrance sheets!</p><p></p><p></p><p>Thanks for the Bag of Holding link! And thanks to [MENTION=12731]CapnZapp[/MENTION] for the repeat! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Below is a tentative list of house rules for xp. Second list deals with general content of the adventure. Just to remind folks, I'm experimenting with the 5e options to provide an adventure that will last 2-3 sessions. Potential players will have full knowledge of all house rules beforehand. </p><p></p><p>The one question I'm trying to answer is sources of XP <em>other than gold</em>. I want to keep the list limited to possible XP sources found in a dungeon (created by Donjon Random dungeon generator).</p><p></p><p></p><p><strong>Experience Points </strong></p><p></p><ul> <li data-xf-list-type="ul">Killing monsters yields no experience points</li> <li data-xf-list-type="ul">Collecting loot does</li> <li data-xf-list-type="ul">1 gp of loot = 1 experience point</li> <li data-xf-list-type="ul">Other sources of xp: Traps, completing a level...?</li> <li data-xf-list-type="ul">Loot can only be converted into XP by securing it at the Green Griffin Inn (they have a vault) or spending it in town.</li> <li data-xf-list-type="ul">Actual value of loot will count towards xp, not the price at which it is sold.</li> <li data-xf-list-type="ul">Loot will be distributed fairly. A "fair" portion is decided by the group. Prolonged money arguments will be interrupted by wandering monsters. Other arguments are subject to the typical time/noise check (yet to be determined).</li> <li data-xf-list-type="ul">No stealing or withholding.</li> </ul><p></p><p><strong>General game content.</strong></p><p></p><ul> <li data-xf-list-type="ul">Meta game to your heart's content! It's encouraged (see below). Just don't use a book or device.</li> <li data-xf-list-type="ul">The basic premise is that you, the player, have been transported from our FLGS to another plane of existance by Emirikol the Chaotic. The player will inhabit the body of an avatar, your character. If you die; the player will be reincarnated into another avatar, your next character, back at the Green Griffin Inn in town.</li> <li data-xf-list-type="ul">There will be a town with full amenities (Inn, Chapel, Components Shop, etc), 4 hours of wilderness (single check), and dungeon. That's it.</li> <li data-xf-list-type="ul">I will be using Donjon Random Dungeon Generator</li> <li data-xf-list-type="ul">Inspired by a mishmash of <strong>B/X Misadventures in randomly generated</strong> <strong>dungeons</strong>, the audiobook Critical Failures (very low brow), and some ideas that I vaguely remember about Gonzo on a thread I read years ago that I liked.</li> <li data-xf-list-type="ul">A great read: <a href="https://forum.rpg.net/showthread.php?676099-B-X-Misadventures-in-randomly-generated-dungeons" target="_blank">https://forum.rpg.net/showthread.php?676099-B-X-Misadventures-in-randomly-generated-dungeons</a></li> </ul></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6898881, member: 6786140"] [MENTION=22644]the_redbeard[/MENTION] I really like the death and dismemberment table, reminds me of the critical failure table in the old Middle Earth Role-playing game. Though I think I will stick to the DMG for now. It's a little more cut-and-dry. That may change if I run this a couple of times. Heh, I tried to download the "slot system" encumbrance sheet and found out I already downloaded it. Tracking encumbrance will be tough for some players, potentially a deal-breaker. Anything that makes it easier is a big help (please note, I lack any skill with arts and crafts. Just wanted to say, those are nifty encumbrance sheets! Thanks for the Bag of Holding link! And thanks to [MENTION=12731]CapnZapp[/MENTION] for the repeat! :) Below is a tentative list of house rules for xp. Second list deals with general content of the adventure. Just to remind folks, I'm experimenting with the 5e options to provide an adventure that will last 2-3 sessions. Potential players will have full knowledge of all house rules beforehand. The one question I'm trying to answer is sources of XP [I]other than gold[/I]. I want to keep the list limited to possible XP sources found in a dungeon (created by Donjon Random dungeon generator). [B]Experience Points [/B] [LIST] [*]Killing monsters yields no experience points [*]Collecting loot does [*]1 gp of loot = 1 experience point [*]Other sources of xp: Traps, completing a level...? [*]Loot can only be converted into XP by securing it at the Green Griffin Inn (they have a vault) or spending it in town. [*]Actual value of loot will count towards xp, not the price at which it is sold. [*]Loot will be distributed fairly. A "fair" portion is decided by the group. Prolonged money arguments will be interrupted by wandering monsters. Other arguments are subject to the typical time/noise check (yet to be determined). [*]No stealing or withholding. [/LIST] [B]General game content.[/B] [LIST] [*]Meta game to your heart's content! It's encouraged (see below). Just don't use a book or device. [*]The basic premise is that you, the player, have been transported from our FLGS to another plane of existance by Emirikol the Chaotic. The player will inhabit the body of an avatar, your character. If you die; the player will be reincarnated into another avatar, your next character, back at the Green Griffin Inn in town. [*]There will be a town with full amenities (Inn, Chapel, Components Shop, etc), 4 hours of wilderness (single check), and dungeon. That's it. [*]I will be using Donjon Random Dungeon Generator [*]Inspired by a mishmash of [B]B/X Misadventures in randomly generated[/B] [B]dungeons[/B], the audiobook Critical Failures (very low brow), and some ideas that I vaguely remember about Gonzo on a thread I read years ago that I liked. [*]A great read: [URL]https://forum.rpg.net/showthread.php?676099-B-X-Misadventures-in-randomly-generated-dungeons[/URL] [/LIST] [/QUOTE]
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