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Øone Games release a new Blueprint: The Thieves' Guild
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<blockquote data-quote="Master01" data-source="post: 1956932" data-attributes="member: 245"><p><strong>Øone Games release a new Blueprint: The Thieves' Guild</strong></p><p></p><p>Øone Games have released a new product for their new product line: Øone's Blueprints: The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization by using the pdf technology at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled and don’t show doors and furniture.</p><p>Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves’ guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.</p><p>While offering you the best quality, these products are really cheap (between 1$ and 2$).</p><p></p><p>The new product is the Thieves’ Guild</p><p>This medium-sized thieves’ guild is a three-storey building that can be located in any city or fantasy town. The ground level of the guild offers a smart cover for the thieves’ shadowy activities; an unwary citizen will see nothing else than a tavern, a forge and stables. The thieves use the backroom of the tavern or a secret door in the forge to enter the guild. On the first level there are the common facilities of a guild such as an exercise room, a laboratory, a small chapel, a refectory, a kitchen and so on. On the second level there are the guildmasters’ quarters and council room for high-level ranking thieves. The guild features two levels of dungeon. The first level dungeon houses a torture chamber, cells and guardrooms, while the second level is the sacred sepulcher of the master thieves, secretly connected to the sewer system.</p><p>Some hints to use the guild follow:</p><p></p><p>• The old thieves’ guild building belongs now to the PCs, exploring it they discover dangerous secrets of the guild.</p><p>• The thieves guild is the headquarter of a would be ruler of the city, the PC must sneak into the guild and find clues of his shadowy activities.</p><p>• This abandoned thieves guild is now haunted by specters and undeads, they search something hidden in the guild.</p><p>• This is the thieves guild of an ancient ruined city, a bandit has settled here with his thugs.</p><p></p><p>Check out it at Øone Games website or RPGnow.</p></blockquote><p></p>
[QUOTE="Master01, post: 1956932, member: 245"] [b]Øone Games release a new Blueprint: The Thieves' Guild[/b] Øone Games have released a new product for their new product line: Øone's Blueprints: The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization by using the pdf technology at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled and don’t show doors and furniture. Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves’ guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign. While offering you the best quality, these products are really cheap (between 1$ and 2$). The new product is the Thieves’ Guild This medium-sized thieves’ guild is a three-storey building that can be located in any city or fantasy town. The ground level of the guild offers a smart cover for the thieves’ shadowy activities; an unwary citizen will see nothing else than a tavern, a forge and stables. The thieves use the backroom of the tavern or a secret door in the forge to enter the guild. On the first level there are the common facilities of a guild such as an exercise room, a laboratory, a small chapel, a refectory, a kitchen and so on. On the second level there are the guildmasters’ quarters and council room for high-level ranking thieves. The guild features two levels of dungeon. The first level dungeon houses a torture chamber, cells and guardrooms, while the second level is the sacred sepulcher of the master thieves, secretly connected to the sewer system. Some hints to use the guild follow: • The old thieves’ guild building belongs now to the PCs, exploring it they discover dangerous secrets of the guild. • The thieves guild is the headquarter of a would be ruler of the city, the PC must sneak into the guild and find clues of his shadowy activities. • This abandoned thieves guild is now haunted by specters and undeads, they search something hidden in the guild. • This is the thieves guild of an ancient ruined city, a bandit has settled here with his thugs. Check out it at Øone Games website or RPGnow. [/QUOTE]
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