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<blockquote data-quote="Dannyalcatraz" data-source="post: 5504645" data-attributes="member: 19675"><p>Wow!</p><p></p><p>Lots of good stuff- too much to go over at this minute. But I do have these points:</p><p></p><p>1) I'm leaning back to a design with a board- "The Tour"- and cards. Victory conditions would be first "band" to 10M fans, with a "fan" deck which is just a bunch of identical cards with a stylized crowd scene (maybe a surfer) with denominations of 10K, 50K, and 100K, maybe more. (Think Nuclear War population cards.). Cards played will let you draw, force you to discard or redistribute fans to other bands- possibly combinations of those!</p><p></p><p>2) Good ideas on the pieces! A bottle of burbon it is!</p><p></p><p>3) Keeping the draft: you can't go on "The Tour" without a complete band- and losing a band member (through various means) while you're on "The Tour" means you can't move. A "complete band" consists of a Drummer, a Bass player, a Guitarist and a Vocalist. They come in all kinds- "Trained Musician", "Prodigy", "Self-Taught" "Satanist", "Urban" and "Glam"- with each category having effects on other cards effects. The game will also include cards like "Power Trio" which will let you have a "complete band" without a Vocalist, or "Twin Guitar Attack" which lets you have an additional guitarist, and wildcards like "Keyboardist" and "Turntableist" who are also band members...with both affecting your fan base directly.</p><p></p><p>4) The RPG would be a problem. I could try to negotiate a deal, but if it comes down to it, I can just change the name. All suggestions are welcome, but...The Thread Remains Unchanged. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5504645, member: 19675"] Wow! Lots of good stuff- too much to go over at this minute. But I do have these points: 1) I'm leaning back to a design with a board- "The Tour"- and cards. Victory conditions would be first "band" to 10M fans, with a "fan" deck which is just a bunch of identical cards with a stylized crowd scene (maybe a surfer) with denominations of 10K, 50K, and 100K, maybe more. (Think Nuclear War population cards.). Cards played will let you draw, force you to discard or redistribute fans to other bands- possibly combinations of those! 2) Good ideas on the pieces! A bottle of burbon it is! 3) Keeping the draft: you can't go on "The Tour" without a complete band- and losing a band member (through various means) while you're on "The Tour" means you can't move. A "complete band" consists of a Drummer, a Bass player, a Guitarist and a Vocalist. They come in all kinds- "Trained Musician", "Prodigy", "Self-Taught" "Satanist", "Urban" and "Glam"- with each category having effects on other cards effects. The game will also include cards like "Power Trio" which will let you have a "complete band" without a Vocalist, or "Twin Guitar Attack" which lets you have an additional guitarist, and wildcards like "Keyboardist" and "Turntableist" who are also band members...with both affecting your fan base directly. 4) The RPG would be a problem. I could try to negotiate a deal, but if it comes down to it, I can just change the name. All suggestions are welcome, but...The Thread Remains Unchanged. ;) [/QUOTE]
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