Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
ÜMLÄÜT!- the Brainstürming!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5504812" data-attributes="member: 29398"><p>I was thinking of something a bit more variable with the cards - you'd have access to more of them such that you'd have the option of starting with a 3-piece band and loads of equipment (with inherent advantages and disadvantages) or starting with a 6 or 7-piece band and not so much equipment (again with built-in pros and cons), there'd also be cards you'd get at the start but could keep hidden until later in the game when they become relevant and-or used as trade bait to help replace a lost band member, and so on.</p><p></p><p>I like your musician levels "Prodigy", "Self-Taught", etc. There could also be some cards in the mix that can increase or decrease a musician's abilities, with corresponding consequences to the band.</p><p></p><p>One place you might want to kind of push reality aside is the focus given to start-up vs. big time. Yes, in reality most bands spend years never quite getting anywhere and then quit, but for these purposes we want to sort of assume everyone will hit it big; the main focus of the game becomes who is biggest, along with the events in the life of your band on tour. Thus my suggestion of the card-based formation phase being shorter and the touring/competition phase being the main game.</p><p></p><p>Lan-"in the 'never quite get anywhere' phase since 1987"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5504812, member: 29398"] I was thinking of something a bit more variable with the cards - you'd have access to more of them such that you'd have the option of starting with a 3-piece band and loads of equipment (with inherent advantages and disadvantages) or starting with a 6 or 7-piece band and not so much equipment (again with built-in pros and cons), there'd also be cards you'd get at the start but could keep hidden until later in the game when they become relevant and-or used as trade bait to help replace a lost band member, and so on. I like your musician levels "Prodigy", "Self-Taught", etc. There could also be some cards in the mix that can increase or decrease a musician's abilities, with corresponding consequences to the band. One place you might want to kind of push reality aside is the focus given to start-up vs. big time. Yes, in reality most bands spend years never quite getting anywhere and then quit, but for these purposes we want to sort of assume everyone will hit it big; the main focus of the game becomes who is biggest, along with the events in the life of your band on tour. Thus my suggestion of the card-based formation phase being shorter and the touring/competition phase being the main game. Lan-"in the 'never quite get anywhere' phase since 1987"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
ÜMLÄÜT!- the Brainstürming!
Top