Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*Dungeons & Dragons
‘Witcher’ Style Adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Farquhar" data-source="post: 8491387" data-attributes="member: 6906155"><p>Best way to do this IMO is drop alignment all together for that setting. Characters do stuff because reasons, not because they are goodies or baddies.</p><p></p><p>A couple of other thoughts on a Witcher style campaign:</p><p></p><p><strong>Don't You know there's a war on?</strong></p><p>One way to incorporate an open war as background is to plan it out in detail beforehand, and track the date accurately. The drawback is it can feel railroady - although the sense of having no control over the course of the war is realistic, it's not what players are used to in a narrative. It can mean that PCs are elsewhere when key events happen - again, realistic, but not as per the laws of narrative.</p><p></p><p>Something else you could do is play out the war using strategic wargame rules. They don't have to be specifically 5e D&D rules since the PCs aren't going to directly interact with them. Any rules will do.</p><p></p><p><strong>Monsters exist as a consequence of human Sin</strong></p><p>The comes from the folk tales referred to previously. The consequence is each individual monster needs an "origin story". Monsters are not part of the natural ecology of the world, as they are in a conventional D&D setting.</p><p></p><p>Addendum: This rather limits what WotC can do in an official product. The games and TV series have 18 or 15 certificates, whereas WotC can't do anything stronger than a PG. But I've always believed if you want a job doing then do it yourself, no one is obligated to do it for you.</p><p></p><p><strong>In order to kill a monster you need to know it's weakness</strong></p><p>I think this is the hardest to do in 5e, which leans heavily on the mechanic of killing monsters by hitting them repeatedly over the head until they fall down. It means redesigning a lot of monsters and leaning into research/knowledge skill checks.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8491387, member: 6906155"] Best way to do this IMO is drop alignment all together for that setting. Characters do stuff because reasons, not because they are goodies or baddies. A couple of other thoughts on a Witcher style campaign: [B]Don't You know there's a war on?[/B] One way to incorporate an open war as background is to plan it out in detail beforehand, and track the date accurately. The drawback is it can feel railroady - although the sense of having no control over the course of the war is realistic, it's not what players are used to in a narrative. It can mean that PCs are elsewhere when key events happen - again, realistic, but not as per the laws of narrative. Something else you could do is play out the war using strategic wargame rules. They don't have to be specifically 5e D&D rules since the PCs aren't going to directly interact with them. Any rules will do. [B]Monsters exist as a consequence of human Sin[/B] The comes from the folk tales referred to previously. The consequence is each individual monster needs an "origin story". Monsters are not part of the natural ecology of the world, as they are in a conventional D&D setting. Addendum: This rather limits what WotC can do in an official product. The games and TV series have 18 or 15 certificates, whereas WotC can't do anything stronger than a PG. But I've always believed if you want a job doing then do it yourself, no one is obligated to do it for you. [B]In order to kill a monster you need to know it's weakness[/B] I think this is the hardest to do in 5e, which leans heavily on the mechanic of killing monsters by hitting them repeatedly over the head until they fall down. It means redesigning a lot of monsters and leaning into research/knowledge skill checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
‘Witcher’ Style Adventures?
Top