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General Tabletop Discussion
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“Folk” D&D vs. “Official” D&D
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<blockquote data-quote="Oofta" data-source="post: 8859213" data-attributes="member: 6801845"><p>I think the dichotomy presented is far, far too stark. I've never played with anyone, even in AL, that pushes the idea that if you don't follow the rules exactly that you "aren't playing D&D". Even the rule books don't take that stance. From the DMG <em>"The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game."</em></p><p></p><p>Which fb would know if they actually read the DMG. Of course nobody reads the DMG so I'm not surprised.</p><p></p><p>It's also annoying that the strong implication is that the indie market is somehow better or that it would continue in any significant way if D&D died (which it's not going to in the foreseeable future). I'm not a game designer. Other than a handful of tweaks here and there I don't want to build a game any more than I would want to build a car from a kit. Some people enjoy that kind of thing so good for them. I think it's a misunderstanding of human nature to think that the majority of people who play D&D would want to do create their own game.</p><p></p><p>For that matter, one of the reasons I play D&D is general familiarity and access. I can go from game to game and while the tone and style can change pretty dramatically, the implementation of the rules is the same wherever I go. That's a huge benefit in my book.</p><p></p><p>If you want your custom bespoke free range indy game, that's great. It really is. But for the majority of people? Mainstream games have always been the best option and likely always will be. I will never run a completely (or largely) homebrew game, I don't personally know anyone who would.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8859213, member: 6801845"] I think the dichotomy presented is far, far too stark. I've never played with anyone, even in AL, that pushes the idea that if you don't follow the rules exactly that you "aren't playing D&D". Even the rule books don't take that stance. From the DMG [I]"The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game."[/I] Which fb would know if they actually read the DMG. Of course nobody reads the DMG so I'm not surprised. It's also annoying that the strong implication is that the indie market is somehow better or that it would continue in any significant way if D&D died (which it's not going to in the foreseeable future). I'm not a game designer. Other than a handful of tweaks here and there I don't want to build a game any more than I would want to build a car from a kit. Some people enjoy that kind of thing so good for them. I think it's a misunderstanding of human nature to think that the majority of people who play D&D would want to do create their own game. For that matter, one of the reasons I play D&D is general familiarity and access. I can go from game to game and while the tone and style can change pretty dramatically, the implementation of the rules is the same wherever I go. That's a huge benefit in my book. If you want your custom bespoke free range indy game, that's great. It really is. But for the majority of people? Mainstream games have always been the best option and likely always will be. I will never run a completely (or largely) homebrew game, I don't personally know anyone who would. [/QUOTE]
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