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“I never had any friends later on, like the ones I had when I was sixteen…does anyone?”
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<blockquote data-quote="Ezequielramone" data-source="post: 6826014" data-attributes="member: 6762048"><p>- My experience tell me <strong>that having similar age should (in most cases) make the group to become friends faster</strong>. Still if someone is in from another generation, the ones that share the same age should "guide/help" him to understand them and the older or younger one should make his effort to be part of the group. Not big deal, but things could go wrong if not.</p><p>- Sometimes <strong>one person comes with one or more players whom are friends</strong>, that's good to. If we are playing, and you save the life of one of my companion, then you are a valuable character in the group. BUT, if you save my friend's life, then you sr, become my friend too.</p><p>- Also I realized that, <strong>having good games without bad intentions between any player</strong> (including the DM) will help. Sooner or later you become friend of those who face dead with you, those who share their meat with you in a cold campsite in a remote mountain. </p><p><strong><em><u>- The player's handbook says: "If you don't have friends interested in playing, don't worry. There's a special alchemy that takes place around a D&D table that nothing else can match. Play the game with someone enough, and the two of you are likely to en up friends." And that is DAMN right.</u></em></strong></p><p>- <strong>Having a schedule to play is really important</strong>, if you cancel one session you have to put much more effort to make next session happend. The group has to know this is real s***.</p><p>- We often play till night, so <strong>having dinner together as a break and chating about things</strong> (D&D related or not) is a great thing.</p><p>- Also asking people you already know (and that knows you) for <strong>advice or recomendation about who could join your company of heroes</strong> is a good thing.</p><p>- Asking and <strong>knowing about "real life" about your companion</strong> is a great way to enforce ties.</p><p>Most of the times people come to my house, I like to keep everybody happy and I'm like the one who set schedule and the one asked to add new players, so always I can assure most of those things</p><p>None of my friends from the real world play D&D, but the new ones I got have the same "level of friendship", damn I'm going to a wedding of my Dragonlance DM. We do things together beside D&D.</p></blockquote><p></p>
[QUOTE="Ezequielramone, post: 6826014, member: 6762048"] - My experience tell me [B]that having similar age should (in most cases) make the group to become friends faster[/B]. Still if someone is in from another generation, the ones that share the same age should "guide/help" him to understand them and the older or younger one should make his effort to be part of the group. Not big deal, but things could go wrong if not. - Sometimes [B]one person comes with one or more players whom are friends[/B], that's good to. If we are playing, and you save the life of one of my companion, then you are a valuable character in the group. BUT, if you save my friend's life, then you sr, become my friend too. - Also I realized that, [B]having good games without bad intentions between any player[/B] (including the DM) will help. Sooner or later you become friend of those who face dead with you, those who share their meat with you in a cold campsite in a remote mountain. [B][I][U]- The player's handbook says: "If you don't have friends interested in playing, don't worry. There's a special alchemy that takes place around a D&D table that nothing else can match. Play the game with someone enough, and the two of you are likely to en up friends." And that is DAMN right.[/U][/I][/B] - [B]Having a schedule to play is really important[/B], if you cancel one session you have to put much more effort to make next session happend. The group has to know this is real s***. - We often play till night, so [B]having dinner together as a break and chating about things[/B] (D&D related or not) is a great thing. - Also asking people you already know (and that knows you) for [B]advice or recomendation about who could join your company of heroes[/B] is a good thing. - Asking and [B]knowing about "real life" about your companion[/B] is a great way to enforce ties. Most of the times people come to my house, I like to keep everybody happy and I'm like the one who set schedule and the one asked to add new players, so always I can assure most of those things None of my friends from the real world play D&D, but the new ones I got have the same "level of friendship", damn I'm going to a wedding of my Dragonlance DM. We do things together beside D&D. [/QUOTE]
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Community
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“I never had any friends later on, like the ones I had when I was sixteen…does anyone?”
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