Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
“What if…” (combat idea)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 8866701" data-attributes="member: 6685730"><p>My school of thought is that <em>something</em> should be modeled - otherwise you're just writing code. The point of RPGs is that you get a story or a scene that you experience with other people, not rules for rules' sake.</p><p></p><p></p><p>My game does <a href="https://modos-rpg.obsidianportal.com/wikis/main-page" target="_blank">a version of this</a>, so I can tell you how <em>that</em> system goes. Characters can try to avoid the dex/parry side, but the str/armor side is generally required defense...</p><p></p><p>Attackers can carry heavier weapons or specialize with their weapons to punch through armor (deal more damage). And/or they can increase their skill/ability/speed to hit "between the plating."</p><p></p><p>Defenders can use actions to parry which avoids all damage. All unparried or successful attacks have to go through armor, which reduces damage, but not down to zero.</p><p></p><p>Does this create a meaningful decision point? Indeed. Opponents with heavy armor must either A) get hit with bigger weapons or B) get hit a lot. Opponents who parry well must be surrounded/blocked or defeated quickly (before their friends arrive). It doesn't hurt for someone in the party to have a blunderbuss, which doesn't do all that much damage, but at least it can ignore armor (along with mental attacks . . . ).</p><p></p><p>A key difference from the OP suggestion is that opponents can't completely ignore one approach or the other - the GM can't say, "too bad you put all your points in strength. Now this opponent is going to require Dex only." Both attackers and defenders have decisions to make, and it always helps to have allies.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8866701, member: 6685730"] My school of thought is that [I]something[/I] should be modeled - otherwise you're just writing code. The point of RPGs is that you get a story or a scene that you experience with other people, not rules for rules' sake. My game does [URL='https://modos-rpg.obsidianportal.com/wikis/main-page']a version of this[/URL], so I can tell you how [I]that[/I] system goes. Characters can try to avoid the dex/parry side, but the str/armor side is generally required defense... Attackers can carry heavier weapons or specialize with their weapons to punch through armor (deal more damage). And/or they can increase their skill/ability/speed to hit "between the plating." Defenders can use actions to parry which avoids all damage. All unparried or successful attacks have to go through armor, which reduces damage, but not down to zero. Does this create a meaningful decision point? Indeed. Opponents with heavy armor must either A) get hit with bigger weapons or B) get hit a lot. Opponents who parry well must be surrounded/blocked or defeated quickly (before their friends arrive). It doesn't hurt for someone in the party to have a blunderbuss, which doesn't do all that much damage, but at least it can ignore armor (along with mental attacks . . . ). A key difference from the OP suggestion is that opponents can't completely ignore one approach or the other - the GM can't say, "too bad you put all your points in strength. Now this opponent is going to require Dex only." Both attackers and defenders have decisions to make, and it always helps to have allies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
“What if…” (combat idea)
Top