Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
0 Level Character Rules are up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5691624" data-attributes="member: 2067"><p>Well, it becomes a problem with the design assumptions of the game. The damage of brutes and artillery takes into account the fact that there is a leader available, for instance. I could not use those monsters, but that puts limits on my ability to imagine awesome adventures for the party, which isn't great. </p><p></p><p>It's also that a feature I'm enamored of with these 0-level rules is that your role can change from round to round. At the moment, your role is your class, and it won't change for the duration of that character. The Feywild Barbarian is supposedly going to change that up a bit, but I like the idea of adapting your tactics round-by-round as you actually play the game, rather than house it all in chargen. It makes the game feel a lot more dynamic if you have to pay attention to all the roles to see where you can best make your contribution. Instead of just making sure bloodied characters are healed or you are adjacent to your marks, you have to track a few different axes. Which seems awesome!</p><p></p><p></p><p></p><p>Yeah, but that's a patch. Speaking as someone who has been relegated to "nobody chose the Leader or the Defender, so that's you for the next campaign, bud!" more than once, being heavily cajoled to choose certain limited archetypes is a hassle. I'd really like for there to be a way to change your role round-by-round so that the party can do what they want without having to consider "balance" if they don't want to, while still remaining balanced. Not to mention loosening the "You only have one job, and that is all you have to do" feel of the roles in general.</p><p></p><p>I think it could work, really. Just turn the basic role mechanics (area effects, extra damage, marks, and 2/encounter healing surges) into four specific powers, and have them be triggered once per round (maybe using the minor action)...you might not be able to use "traditional" class roles along with them, but it might work...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5691624, member: 2067"] Well, it becomes a problem with the design assumptions of the game. The damage of brutes and artillery takes into account the fact that there is a leader available, for instance. I could not use those monsters, but that puts limits on my ability to imagine awesome adventures for the party, which isn't great. It's also that a feature I'm enamored of with these 0-level rules is that your role can change from round to round. At the moment, your role is your class, and it won't change for the duration of that character. The Feywild Barbarian is supposedly going to change that up a bit, but I like the idea of adapting your tactics round-by-round as you actually play the game, rather than house it all in chargen. It makes the game feel a lot more dynamic if you have to pay attention to all the roles to see where you can best make your contribution. Instead of just making sure bloodied characters are healed or you are adjacent to your marks, you have to track a few different axes. Which seems awesome! Yeah, but that's a patch. Speaking as someone who has been relegated to "nobody chose the Leader or the Defender, so that's you for the next campaign, bud!" more than once, being heavily cajoled to choose certain limited archetypes is a hassle. I'd really like for there to be a way to change your role round-by-round so that the party can do what they want without having to consider "balance" if they don't want to, while still remaining balanced. Not to mention loosening the "You only have one job, and that is all you have to do" feel of the roles in general. I think it could work, really. Just turn the basic role mechanics (area effects, extra damage, marks, and 2/encounter healing surges) into four specific powers, and have them be triggered once per round (maybe using the minor action)...you might not be able to use "traditional" class roles along with them, but it might work... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
0 Level Character Rules are up
Top