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<blockquote data-quote="Celebrim" data-source="post: 6580345" data-attributes="member: 4937"><p>No, in 5e because of this concept of 'apprentice tier' 3rd level is really 1st level. The expectation is that some people will want to start at third level so as to skip the 'apprentice' phase of the game where you are (as it were) zeroes stereotypically bashing rats in cellars (not that this usually happens in PnP). Thus, 5e says that levels 1 and 2 correspond conceptually to level 0 in earlier editions. </p><p></p><p>In 4e this was actually mechanically implemented, by making 1e level characters have triple the normal hit points (effectively 3HD) and numerous powers and abilities (compared to earlier editions). Instead of making 3rd level conceptually 1st level, 4e made 1st level conceptually 3rd level but the two work out much the same.</p><p></p><p>In 2e Dark Sun, you just started play at 3rd level because Dark Sun.</p><p></p><p>In 4e, because PCs started at 1st level with triple hit points, there was potentially a new dynamic available. If you have a 1st level wizard with say 12 hit points, rather than say 2 hit points, there is a lot more room available to differentiate small creatures. Compare 4e to the problem of 1e-3e. In 1e-3e, a farmer, a cat, a mouse and a wasp all have basically the same hit points. There is only so finely you can divide a single HD before everything ends up with 1 hit point. But you can easily divide 12 into usable smaller chunks. So a 1st level wizard might have 12 hit points, a housecat 6, a mouse 3, and a wasp 1. That might not yet be remotely realistic, but its easier to deal with than the farmer, the cat, the mouse, and the wasp all having 1 h.p.</p><p></p><p></p><p></p><p>Yes. Even though I prefer starting PC's at 1st level (a real 1st level, not a pseudo first level as in 4e), I believe that there ought to be sufficient space below a starting PC for things less competent than a PC.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6580345, member: 4937"] No, in 5e because of this concept of 'apprentice tier' 3rd level is really 1st level. The expectation is that some people will want to start at third level so as to skip the 'apprentice' phase of the game where you are (as it were) zeroes stereotypically bashing rats in cellars (not that this usually happens in PnP). Thus, 5e says that levels 1 and 2 correspond conceptually to level 0 in earlier editions. In 4e this was actually mechanically implemented, by making 1e level characters have triple the normal hit points (effectively 3HD) and numerous powers and abilities (compared to earlier editions). Instead of making 3rd level conceptually 1st level, 4e made 1st level conceptually 3rd level but the two work out much the same. In 2e Dark Sun, you just started play at 3rd level because Dark Sun. In 4e, because PCs started at 1st level with triple hit points, there was potentially a new dynamic available. If you have a 1st level wizard with say 12 hit points, rather than say 2 hit points, there is a lot more room available to differentiate small creatures. Compare 4e to the problem of 1e-3e. In 1e-3e, a farmer, a cat, a mouse and a wasp all have basically the same hit points. There is only so finely you can divide a single HD before everything ends up with 1 hit point. But you can easily divide 12 into usable smaller chunks. So a 1st level wizard might have 12 hit points, a housecat 6, a mouse 3, and a wasp 1. That might not yet be remotely realistic, but its easier to deal with than the farmer, the cat, the mouse, and the wasp all having 1 h.p. Yes. Even though I prefer starting PC's at 1st level (a real 1st level, not a pseudo first level as in 4e), I believe that there ought to be sufficient space below a starting PC for things less competent than a PC. [/QUOTE]
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