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*Pathfinder & Starfinder
0-level monsters (based on King Nate's Blog)
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<blockquote data-quote="malcolm_n" data-source="post: 4696852" data-attributes="member: 63154"><p>So, I read <a href="http://www.enworld.org/forum/blogs/king-nate/1527-0-level-characters-d-d-4e.html" target="_blank">King Nate's Blog</a> today and really enjoyed his rules for 0-level characters. I offered to make some 0-level monsters for them to face, so here I am. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll start with something basic; a "leveled down" creature.</p><p><span style="color: DarkGreen"><strong>Goblin Thug Level 0 Lurker</strong></span></p><p><span style="color: DarkGreen">Small natural humanoid XP 50</span></p><p><strong>Initiative</strong> +3 <strong>Senses</strong> Perception +1; low-light vision</p><p><strong>HP</strong> 18; <strong>Bloodied</strong> 9</p><p><strong>AC </strong>14; <strong>Fortitude </strong>11;<strong> Reflex</strong> 13;<strong> Will</strong> 10</p><p><strong>Speed</strong> 6</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Short Sword</strong> (standard; at-will) * <strong>Weapon</strong></p><p>....+4 vs. AC; 1d6+1 damage.</p><p><strong> Sneaky</strong></p><p>....When shifting, a goblin thug can move into a space occupied by an ally of its level or lower. The ally shifts into the thug's previous space as a free action.</p><p><strong>Alignment</strong> Evil <strong>Languages</strong> Common, Goblin</p><p><strong>Skills</strong> Stealth +5, Thievery +5</p><p><strong>Str...</strong>13 (+1) <strong>Dex..</strong>16 (+3) <strong>Wis</strong> 11 (+0)</p><p><strong>Con..</strong>12 (+1) <strong>Int..</strong>.07 (-2) <strong>Cha </strong>07 (-2)</p><p><strong>Equipment</strong> short sword</p><p>-----------</p><p>and something for those would-be thieves out there hoping to break into a house for extra gold.</p><p></p><p><strong><span style="color: DarkGreen">Guard Dog</span></strong><span style="color: DarkGreen"> <strong>Level 0 Brute</strong></span></p><p><span style="color: DarkGreen">Medium natural beast XP 50</span></p><p><strong>Initiative</strong> +1 <strong>Senses</strong> Perception +3; low-light vision</p><p><strong>HP</strong> 23; <strong>Bloodied</strong> 11</p><p><strong>AC </strong>12; <strong>Fortitude </strong>14;<strong> Reflex</strong> 11;<strong> Will</strong> 11</p><p><strong>Speed</strong> 6, 7 when charging</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will) *</p><p>....+4 vs. AC; 1d8+3 damage. See also <em>Pin</em></p><p><strong> Pin </strong>(minor action, after using bite; at-will)</p><p>....+4 vs. Fortitude or Reflex (target's choice); the target is grabbed (until escape) and the Guard Dog cannot use Bite until it lets go.</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> -</p><p><strong>Skills</strong> Athletics +5, Endurance +3</p><p><strong>Str...</strong>16 (+3) <strong>Dex..</strong>12 (+1) <strong>Wis</strong> 07 (-2)</p><p><strong>Con..</strong>13 (+1) <strong>Int..</strong>.07 (-2) <strong>Cha </strong>11 (+0)</p><p>-----------</p><p>And finally, something to start a party on the wrong foot with the local evil mage.</p><p><span style="color: DarkGreen"><strong>Warlock's Familiar Imp</strong> Level 0 Elite Skirmisher</span></p><p><span style="color: DarkGreen">Tiny immortal humanoid (devil) XP 100</span></p><p><strong>Initiative</strong> +1 <strong>Senses</strong> Perception +3; low-light vision</p><p> <strong>HP</strong> 42; <strong>Bloodied</strong> 21</p><p><strong>AC </strong>12; <strong>Fortitude </strong>11;<strong> Reflex</strong> 14;<strong> Will</strong> 13</p><p><strong>Resist </strong>15 fire</p><p><strong>Speed</strong> 4, fly 6 (hover)</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will)</p><p> ....+2 vs. AC; 1d6 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Hellish Rebuke</strong> (standard; recharges when the imp uses <em>vanish)<strong> *</strong></em><strong> Fire</strong></p><p>....+2 vs. Reflex; 1d6+2 fire damage, and if the imp takes damage before the end of its next turn, the target takes an extra 1d6+2 fire damage.</p><p> <strong> Vanish </strong>(standard, recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) * <strong>Illusion</strong></p><p>....the imp becomes invisible until the end of its next turn or until it attacks.</p><p> <strong>Alignment</strong> Evil <strong>Languages</strong> Common, Supernal</p><p> <strong>Skills</strong> Arcana +5, Bluff +4, Stealth +4</p><p> <strong>Str...</strong>11 (+0) <strong>Dex..</strong>15 (+2) <strong>Wis</strong> 13 (+1)</p><p> <strong>Con..</strong>15 (+2) <strong>Int..</strong>.16 (+3) <strong>Cha </strong>15 (+2)</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4696852, member: 63154"] So, I read [URL="http://www.enworld.org/forum/blogs/king-nate/1527-0-level-characters-d-d-4e.html"]King Nate's Blog[/URL] today and really enjoyed his rules for 0-level characters. I offered to make some 0-level monsters for them to face, so here I am. :) I'll start with something basic; a "leveled down" creature. [COLOR=DarkGreen][B]Goblin Thug Level 0 Lurker[/B] Small natural humanoid XP 50[/COLOR] [B]Initiative[/B] +3 [B]Senses[/B] Perception +1; low-light vision [B]HP[/B] 18; [B]Bloodied[/B] 9 [B]AC [/B]14; [B]Fortitude [/B]11;[B] Reflex[/B] 13;[B] Will[/B] 10 [B]Speed[/B] 6 :bmelee: [B]Short Sword[/B] (standard; at-will) * [B]Weapon[/B] ....+4 vs. AC; 1d6+1 damage. [B] Sneaky[/B] ....When shifting, a goblin thug can move into a space occupied by an ally of its level or lower. The ally shifts into the thug's previous space as a free action. [B]Alignment[/B] Evil [B]Languages[/B] Common, Goblin [B]Skills[/B] Stealth +5, Thievery +5 [B]Str...[/B]13 (+1) [B]Dex..[/B]16 (+3) [B]Wis[/B] 11 (+0) [B]Con..[/B]12 (+1) [B]Int..[/B].07 (-2) [B]Cha [/B]07 (-2) [B]Equipment[/B] short sword ----------- and something for those would-be thieves out there hoping to break into a house for extra gold. [B][COLOR=DarkGreen]Guard Dog[/COLOR][/B][COLOR=DarkGreen] [B]Level 0 Brute[/B][/COLOR] [COLOR=DarkGreen]Medium natural beast XP 50[/COLOR] [B]Initiative[/B] +1 [B]Senses[/B] Perception +3; low-light vision [B]HP[/B] 23; [B]Bloodied[/B] 11 [B]AC [/B]12; [B]Fortitude [/B]14;[B] Reflex[/B] 11;[B] Will[/B] 11 [B]Speed[/B] 6, 7 when charging :bmelee: [B]Bite[/B] (standard; at-will) * ....+4 vs. AC; 1d8+3 damage. See also [I]Pin[/I] [B] Pin [/B](minor action, after using bite; at-will) ....+4 vs. Fortitude or Reflex (target's choice); the target is grabbed (until escape) and the Guard Dog cannot use Bite until it lets go. [B]Alignment[/B] Unaligned [B]Languages[/B] - [B]Skills[/B] Athletics +5, Endurance +3 [B]Str...[/B]16 (+3) [B]Dex..[/B]12 (+1) [B]Wis[/B] 07 (-2) [B]Con..[/B]13 (+1) [B]Int..[/B].07 (-2) [B]Cha [/B]11 (+0) ----------- And finally, something to start a party on the wrong foot with the local evil mage. [COLOR=DarkGreen][B]Warlock's Familiar Imp[/B] Level 0 Elite Skirmisher[/COLOR] [COLOR=DarkGreen]Tiny immortal humanoid (devil) XP 100[/COLOR] [B]Initiative[/B] +1 [B]Senses[/B] Perception +3; low-light vision [B]HP[/B] 42; [B]Bloodied[/B] 21 [B]AC [/B]12; [B]Fortitude [/B]11;[B] Reflex[/B] 14;[B] Will[/B] 13 [B]Resist [/B]15 fire [B]Speed[/B] 4, fly 6 (hover) :bmelee: [B]Bite[/B] (standard; at-will) ....+2 vs. AC; 1d6 damage. :ranged: [B]Hellish Rebuke[/B] (standard; recharges when the imp uses [I]vanish)[B] *[/B][/I][B] Fire[/B] ....+2 vs. Reflex; 1d6+2 fire damage, and if the imp takes damage before the end of its next turn, the target takes an extra 1d6+2 fire damage. [B] Vanish [/B](standard, recharge :5: :6:) * [B]Illusion[/B] ....the imp becomes invisible until the end of its next turn or until it attacks. [B]Alignment[/B] Evil [B]Languages[/B] Common, Supernal [B]Skills[/B] Arcana +5, Bluff +4, Stealth +4 [B]Str...[/B]11 (+0) [B]Dex..[/B]15 (+2) [B]Wis[/B] 13 (+1) [B]Con..[/B]15 (+2) [B]Int..[/B].16 (+3) [B]Cha [/B]15 (+2) [/QUOTE]
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