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0-level spells?
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<blockquote data-quote="DestroyYouAlot" data-source="post: 3129677" data-attributes="member: 36618"><p>Oh, sure, 0th lvl spells are great. Let's see...</p><p></p><p><em>Detect</em> and <em>read magic</em>: No explanation necessary.</p><p><em>Cure minor wounds</em>: Instant combat medic.</p><p><em>Ray of frost</em> and/or <em>acid splash</em>: Ready for spellcasting disruption.</p><p><em>Mage hand</em>: Come on. <em>It's freakin' telekinesis!</em> Could you <em>get</em> more useful-er?</p><p><em>Prestidigitation</em>: The bard in my campaign prepares this like clerics prepare <em>bull's strength</em>. It's, what, an hour per level? Having the ability to, at any given point during the day, say "I do some wacky #$@^ with sparks or maknig apples appear out of thin air or pull a coin out from behind the king's ear" or whatever is insanely useful when you remember that you can do it, and use it right.</p><p><em>Mending</em>: Has a million and one applications - and is a great way to short-circuit "plot ticket" games, when you just fix the thing that's supposed to be broken and forcing you to go the long way around. (Or whatever.) (As a side note, has anyone else had to make a ruling on whether this spell actually reconstructs matter, and if the matter is necessarily in the same configuration as when it was made? I carefully constructed this prop, it was the burned fragments of a hand-written note from hencman to BBEG. My party tried to <em>mend</em> the pieces and have me read the thing to them verbatim, rather than puzzle over the scraps I gave them. No go, guys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p><em>Resistance, guidance, daze,</em> they're all winners - and you can't beat the price!</p></blockquote><p></p>
[QUOTE="DestroyYouAlot, post: 3129677, member: 36618"] Oh, sure, 0th lvl spells are great. Let's see... [i]Detect[/i] and [i]read magic[/i]: No explanation necessary. [i]Cure minor wounds[/i]: Instant combat medic. [i]Ray of frost[/i] and/or [i]acid splash[/i]: Ready for spellcasting disruption. [i]Mage hand[/i]: Come on. [i]It's freakin' telekinesis![/i] Could you [i]get[/i] more useful-er? [i]Prestidigitation[/i]: The bard in my campaign prepares this like clerics prepare [i]bull's strength[/i]. It's, what, an hour per level? Having the ability to, at any given point during the day, say "I do some wacky #$@^ with sparks or maknig apples appear out of thin air or pull a coin out from behind the king's ear" or whatever is insanely useful when you remember that you can do it, and use it right. [i]Mending[/i]: Has a million and one applications - and is a great way to short-circuit "plot ticket" games, when you just fix the thing that's supposed to be broken and forcing you to go the long way around. (Or whatever.) (As a side note, has anyone else had to make a ruling on whether this spell actually reconstructs matter, and if the matter is necessarily in the same configuration as when it was made? I carefully constructed this prop, it was the burned fragments of a hand-written note from hencman to BBEG. My party tried to [i]mend[/i] the pieces and have me read the thing to them verbatim, rather than puzzle over the scraps I gave them. No go, guys. ;) ) [i]Resistance, guidance, daze,[/i] they're all winners - and you can't beat the price! [/QUOTE]
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