Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 6165337" data-attributes="member: 5868"><p>And despite fatigue, I'm reading it again.</p><p></p><p>Observations thus far:</p><p>- I've reviewed so many documents now I don't know what changed this time versus last time, and the "read me" is no longer as specific as it used to be.</p><p>- Like change back to Mage, but they needed to do a find/replace on the whole document.</p><p>- Must have missed the prior change to Halfling "Lucky" racial trait ... that's pretty powerful!</p><p>- Still haven't addressed Human +1 to all attributes ... I still think it is too much.</p><p>- WOW -- huge bonus to knowing a field of lore (+10). Let's hope that getting additional proficiencies isn't easy or it will swamp the skill system.</p><p>- Skills were removed, but I still see references to spot and listen checks? Ah, wait ... they're under ability checks. So we've essentially reverted to an entirely ability-check based system, with the exception of what was a "Knowledge" skill. I think that can work -- quite streamlined. But I need to see how this module interacts with classes.</p><p>- Looks like resting hasn't change, which will be controversial still.</p><p>- You can cast in armor, as long as you're proficient. Is that new? Though looks like getting proficiency might be hard, as I don't see an armor proficiency feat (which might impede customization)</p><p>- Barbarian: "Other proficiencies: Riding" Is this a legacy item? With skills removed, what does this mean?</p><p>- Feats: I think I like the trade between Ability Improvement (easy, simple) versus Feats (more flavor, but more complex). Wow, some of the feats do a lot (Arcane Archer as a feat). They seem to be improved packages over all, though future feats will take some careful watching for balance.</p><p>- Rogue: OK, what happened to picking pockets and opening locks? They aren't listed under ability checks, and rogues don't seem to get better at opening locks. So a rogue thief would not seem to be any better at thieving than a mage thief (maybe that's a good thing?). Trap finding I've got as a Wisdom/Search check. Wait -- they're in the DM section under ability checks, not the "how to play" section under ability checks. And open locks references a feat that doesn't appear to exist.</p><p></p><p>Cursory: not bad, seems to be more streamlined. The document needs some serious review for cross-referencing and proofreading, though. They didn't get all of the deletes.</p><p></p><p>I'll be looking forward to feedback from people playing at Gen Con.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6165337, member: 5868"] And despite fatigue, I'm reading it again. Observations thus far: - I've reviewed so many documents now I don't know what changed this time versus last time, and the "read me" is no longer as specific as it used to be. - Like change back to Mage, but they needed to do a find/replace on the whole document. - Must have missed the prior change to Halfling "Lucky" racial trait ... that's pretty powerful! - Still haven't addressed Human +1 to all attributes ... I still think it is too much. - WOW -- huge bonus to knowing a field of lore (+10). Let's hope that getting additional proficiencies isn't easy or it will swamp the skill system. - Skills were removed, but I still see references to spot and listen checks? Ah, wait ... they're under ability checks. So we've essentially reverted to an entirely ability-check based system, with the exception of what was a "Knowledge" skill. I think that can work -- quite streamlined. But I need to see how this module interacts with classes. - Looks like resting hasn't change, which will be controversial still. - You can cast in armor, as long as you're proficient. Is that new? Though looks like getting proficiency might be hard, as I don't see an armor proficiency feat (which might impede customization) - Barbarian: "Other proficiencies: Riding" Is this a legacy item? With skills removed, what does this mean? - Feats: I think I like the trade between Ability Improvement (easy, simple) versus Feats (more flavor, but more complex). Wow, some of the feats do a lot (Arcane Archer as a feat). They seem to be improved packages over all, though future feats will take some careful watching for balance. - Rogue: OK, what happened to picking pockets and opening locks? They aren't listed under ability checks, and rogues don't seem to get better at opening locks. So a rogue thief would not seem to be any better at thieving than a mage thief (maybe that's a good thing?). Trap finding I've got as a Wisdom/Search check. Wait -- they're in the DM section under ability checks, not the "how to play" section under ability checks. And open locks references a feat that doesn't appear to exist. Cursory: not bad, seems to be more streamlined. The document needs some serious review for cross-referencing and proofreading, though. They didn't get all of the deletes. I'll be looking forward to feedback from people playing at Gen Con. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
Top