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*Dungeons & Dragons
02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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<blockquote data-quote="Kobold Avenger" data-source="post: 6165377" data-attributes="member: 779"><p>From my quick read-through...</p><p></p><p>-In my opinion 4 ability score increases/feats is too little, 5 should be the minimum.</p><p>-Paladin is a lot more palatable now that there's no alignment restriction. And the moving special abilities around makes it easier for other alternate "oaths".</p><p>-Barbarian finally got it's own subclasses too, though I think some work needs to be done with the Totem Warrior.</p><p>-Don't like the removal of skills, I know they're trying to make them optional, but to me they're an essential part of the game.</p><p>-They still don't give good examples of how you could use the Hinder action.</p><p>-Humans are still overpowered.</p><p>-Still don't like half-orcs, they need something else other than just being tough as their theme. On the other hand those half-orc stats are good for an actual full-orc race write-up.</p><p>-I like that mage traditions, along with many other things actually do stuff beyond 10th level.</p><p>-For the Monk of 4 Elements, fire seems to be the poorest of the 4 choices on all of them except maybe disciple, where it's just an OK choice.</p><p>-Obviously it seems like Fighter is where they put most of their energy into developing. I like the variety of the paths.</p><p>-I know they don't want to show all the different subclasses/paths/traditions/whatever yet, as they're still trying to find out "Is this the right direction?" but most of them shown so far seem like steps in the right direction.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 6165377, member: 779"] From my quick read-through... -In my opinion 4 ability score increases/feats is too little, 5 should be the minimum. -Paladin is a lot more palatable now that there's no alignment restriction. And the moving special abilities around makes it easier for other alternate "oaths". -Barbarian finally got it's own subclasses too, though I think some work needs to be done with the Totem Warrior. -Don't like the removal of skills, I know they're trying to make them optional, but to me they're an essential part of the game. -They still don't give good examples of how you could use the Hinder action. -Humans are still overpowered. -Still don't like half-orcs, they need something else other than just being tough as their theme. On the other hand those half-orc stats are good for an actual full-orc race write-up. -I like that mage traditions, along with many other things actually do stuff beyond 10th level. -For the Monk of 4 Elements, fire seems to be the poorest of the 4 choices on all of them except maybe disciple, where it's just an OK choice. -Obviously it seems like Fighter is where they put most of their energy into developing. I like the variety of the paths. -I know they don't want to show all the different subclasses/paths/traditions/whatever yet, as they're still trying to find out "Is this the right direction?" but most of them shown so far seem like steps in the right direction. [/QUOTE]
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02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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