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02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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<blockquote data-quote="Falling Icicle" data-source="post: 6165407" data-attributes="member: 17077"><p>After Skimming through the Packet, I thought I'd make a few observations:</p><p></p><p>Skills are totally gone. This is infuriating. I know some people don't like them, but I and alot of other people consider them to be an essential part of a roleplaying game. They're not just optional, they're totally gone. A few classes, like rangers, get the skill die on all rolls with a certain ability score. But this is no substitute for skills, especially when most classes don't get "expertise dice." The recommended DCs for things are still outrageously high, especially now that most classes don't get skill dice. It was bad enoguh before even with skills. Now it's beyond insane.</p><p></p><p>I like most of the new feats (except for Tough, which is just a boring +2hp/level; yuck). I'm not happy that you don't get a feat at 1st level, though. Most characters also only get about 4 feats in total. I think 5-6 would be a better number.</p><p></p><p>Each class gets ability score increases/feats at different levels. I don't get why they don't just have a universal table for this. If they want a certain class to have one or two more feats, they could just give them bonus feats. </p><p></p><p>Backgrounds now give you Lores, which are like knowledge skills. You only get two, and they add +10 to Int checks regarding that subject.</p><p></p><p>Deadly Strike is gone. Characters get multiple attacks instead (most classes get 2, only fighters get 3). This is a huge nerf for barbarians, paladins and rangers.</p><p></p><p>Clerics now have domains instead of deities. Not sure yet whether I like this method better.</p><p></p><p>Paladins and Rangers no longer get spells at 1st level. </p><p></p><p>The warden and blackguard are gone, you can now only be a cavalier, but they indicate they may add them back later. Thankfully, the alignment restrictions are completely gone.</p><p></p><p>Wizards are now "Mages." I'm still going to call them wizards, though. You're not going to break me out of a 13+ year habit. The text implies that sorcerers and warlocks are going to be sub-classes of mage, rather than their own classes. I don't mind the sorcerer being included as a sub-class of mage, since it was never anything more than a wizard with a slightly different casting mechanic anyway. On the other hand, I would be very upset if the warlock is just a mage sub-class.</p><p></p><p>The Wizard traditions are MUCH better than they were before. I dare say a couple of the abilities they get are ovepowered (like evokers ignoring resistance). All Wizards also get an at-will 1st and 2nd level spell at level 18, and these spells can be changed daily. I'm not a fan of this, as it makes cantrips obsolete. Also, wizards get scribe scroll and brew potion as class abilities (whatever happened to clerics and druids that could make scrolls and potions?).</p><p></p><p>I'll post more observations later, as I come across things of interest.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6165407, member: 17077"] After Skimming through the Packet, I thought I'd make a few observations: Skills are totally gone. This is infuriating. I know some people don't like them, but I and alot of other people consider them to be an essential part of a roleplaying game. They're not just optional, they're totally gone. A few classes, like rangers, get the skill die on all rolls with a certain ability score. But this is no substitute for skills, especially when most classes don't get "expertise dice." The recommended DCs for things are still outrageously high, especially now that most classes don't get skill dice. It was bad enoguh before even with skills. Now it's beyond insane. I like most of the new feats (except for Tough, which is just a boring +2hp/level; yuck). I'm not happy that you don't get a feat at 1st level, though. Most characters also only get about 4 feats in total. I think 5-6 would be a better number. Each class gets ability score increases/feats at different levels. I don't get why they don't just have a universal table for this. If they want a certain class to have one or two more feats, they could just give them bonus feats. Backgrounds now give you Lores, which are like knowledge skills. You only get two, and they add +10 to Int checks regarding that subject. Deadly Strike is gone. Characters get multiple attacks instead (most classes get 2, only fighters get 3). This is a huge nerf for barbarians, paladins and rangers. Clerics now have domains instead of deities. Not sure yet whether I like this method better. Paladins and Rangers no longer get spells at 1st level. The warden and blackguard are gone, you can now only be a cavalier, but they indicate they may add them back later. Thankfully, the alignment restrictions are completely gone. Wizards are now "Mages." I'm still going to call them wizards, though. You're not going to break me out of a 13+ year habit. The text implies that sorcerers and warlocks are going to be sub-classes of mage, rather than their own classes. I don't mind the sorcerer being included as a sub-class of mage, since it was never anything more than a wizard with a slightly different casting mechanic anyway. On the other hand, I would be very upset if the warlock is just a mage sub-class. The Wizard traditions are MUCH better than they were before. I dare say a couple of the abilities they get are ovepowered (like evokers ignoring resistance). All Wizards also get an at-will 1st and 2nd level spell at level 18, and these spells can be changed daily. I'm not a fan of this, as it makes cantrips obsolete. Also, wizards get scribe scroll and brew potion as class abilities (whatever happened to clerics and druids that could make scrolls and potions?). I'll post more observations later, as I come across things of interest. [/QUOTE]
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