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02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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<blockquote data-quote="Kobold Avenger" data-source="post: 6165600" data-attributes="member: 779"><p>-For spells I think that primary spellcasters should have 2 slots of each of their highest level spells at 20th level. The proposed spell save DC by spell level is only going to make this even more necessary.</p><p>-And there's still plenty of spells that should be rituals. Mainly any spell with a casting time of over a minute, a lot of the divination spells, and some of the higher level utilities.</p><p>-Yes I agree that brew potion and scribe scroll are off, as class features.</p><p>-With Rangers I don't like now how they've basically confined the 2 favoured enemy types to a fighting style. I thought they were trying to do away with that.</p><p>-If with the Gladiator they're trying to test subclasses that have different mechanics from the main class, then maybe they should also see about subclasses that replace a feature from the main class. Even if that's more of a future splatbook like thing.</p><p>-The feat Tough really needs something else other than 2 hp per level, perhaps something that allows for the character to heal better.</p><p>-I like how ki points, channel divinity and combat superiority are attempts at encounter abilities. They at least feel different from 4e's bland sameness that a lot of the AEDU turned out to be.</p><p>-Tactical Warrior feat is an interesting way of bringing back the 4e fighter.</p><p>-A 20th level rogue assassin can inflict crit + ability mod + 42 damage (maximized sneak attack) on a surprise attack, which has a chance to stun and may trigger a save vs. die. Not bad and not too overpowered against really powerful enemies, seems like a good balance on such an ability.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 6165600, member: 779"] -For spells I think that primary spellcasters should have 2 slots of each of their highest level spells at 20th level. The proposed spell save DC by spell level is only going to make this even more necessary. -And there's still plenty of spells that should be rituals. Mainly any spell with a casting time of over a minute, a lot of the divination spells, and some of the higher level utilities. -Yes I agree that brew potion and scribe scroll are off, as class features. -With Rangers I don't like now how they've basically confined the 2 favoured enemy types to a fighting style. I thought they were trying to do away with that. -If with the Gladiator they're trying to test subclasses that have different mechanics from the main class, then maybe they should also see about subclasses that replace a feature from the main class. Even if that's more of a future splatbook like thing. -The feat Tough really needs something else other than 2 hp per level, perhaps something that allows for the character to heal better. -I like how ki points, channel divinity and combat superiority are attempts at encounter abilities. They at least feel different from 4e's bland sameness that a lot of the AEDU turned out to be. -Tactical Warrior feat is an interesting way of bringing back the 4e fighter. -A 20th level rogue assassin can inflict crit + ability mod + 42 damage (maximized sneak attack) on a surprise attack, which has a chance to stun and may trigger a save vs. die. Not bad and not too overpowered against really powerful enemies, seems like a good balance on such an ability. [/QUOTE]
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