Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gyor" data-source="post: 6165752" data-attributes="member: 6670153"><p>A Paladin with the Archery Mastery and Arcane Archer feats is surprisingly good. As I read it once you get Two Attacks and Divine Strike you should be able to make two attacks with full attack and two with -5, each doing 1d8 radiant or necro damage and the first of those arrows could have a spell like Flame Strike on it as well. And that's before one includes any buffing spells. Heck you can even holy smite with one of the attacks.</p><p></p><p> Most Paladin's will likely go with Weapon Mastery and Mounted Combat instead or for a greater focus on divine magic with divine iniate.</p><p></p><p> I also like that Lay on Hands and Cleansing body are seperate from channel divinity and that cd is now basically an encounter power. </p><p></p><p> A level 20 Paladin will be hard to put down.</p><p></p><p> I don't agree that half the Paladin's stuff has been ripped out. I will say the Paladin's oath matters more now then it did before.</p><p></p><p> While the Paladin may do slightly less damage then before, depending on his choice of feats, I feel the Paladin is more powerful over all. I'd rename Aura of Protection divine grace.</p><p></p><p> The Monk is simply awesome. So is divine intervention on the cleric, not super powerful but flavourful. I believe divine intervention was an optional rule from a previous edition.</p><p></p><p> As for Knights I get how they work. If an enemy straight up attacks you they get disadventage. If they attack someone else they get disadvantage, unless they change the target to you.</p><p></p><p> The main purpose of this is to discourage an enemy from attacking an ally. The reason that you can also grant disadvantage if someone targets you first is when you have no allies near you the feature won't be useless.</p><p></p><p> So far this is my favourite playtest so far with only a few complaint like I want to see more subclasses.</p><p></p><p> Its easy to see how they will build the blackguard now and I can even see an easy way to build an Avenger with this new verison of Paladin. Mounts are not required with every oath now.</p></blockquote><p></p>
[QUOTE="gyor, post: 6165752, member: 6670153"] A Paladin with the Archery Mastery and Arcane Archer feats is surprisingly good. As I read it once you get Two Attacks and Divine Strike you should be able to make two attacks with full attack and two with -5, each doing 1d8 radiant or necro damage and the first of those arrows could have a spell like Flame Strike on it as well. And that's before one includes any buffing spells. Heck you can even holy smite with one of the attacks. Most Paladin's will likely go with Weapon Mastery and Mounted Combat instead or for a greater focus on divine magic with divine iniate. I also like that Lay on Hands and Cleansing body are seperate from channel divinity and that cd is now basically an encounter power. A level 20 Paladin will be hard to put down. I don't agree that half the Paladin's stuff has been ripped out. I will say the Paladin's oath matters more now then it did before. While the Paladin may do slightly less damage then before, depending on his choice of feats, I feel the Paladin is more powerful over all. I'd rename Aura of Protection divine grace. The Monk is simply awesome. So is divine intervention on the cleric, not super powerful but flavourful. I believe divine intervention was an optional rule from a previous edition. As for Knights I get how they work. If an enemy straight up attacks you they get disadventage. If they attack someone else they get disadvantage, unless they change the target to you. The main purpose of this is to discourage an enemy from attacking an ally. The reason that you can also grant disadvantage if someone targets you first is when you have no allies near you the feature won't be useless. So far this is my favourite playtest so far with only a few complaint like I want to see more subclasses. Its easy to see how they will build the blackguard now and I can even see an easy way to build an Avenger with this new verison of Paladin. Mounts are not required with every oath now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
Top