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02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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<blockquote data-quote="DMZ2112" data-source="post: 6167456" data-attributes="member: 78752"><p>Assuming that I accept that justification, it just suggests the reverse of my original question, which is,"If everyone has to be good at combat in D&D, why have a class that focuses only on being good at combat?"</p><p></p><p>Why doesn't every "fighter" have fireballs, a backstab, or healing prayer?</p><p></p><p>I suggest that D&D has been biased against the fighter from the very beginning -- that the fighter is and has always been doomed to fail, in terms of game balance.</p><p></p><p>And I further suggest that as players have been enjoying play as fighters for all of that time, without any sign of flagging: perhaps it is a problem that does not need solving.</p><p></p><p>In short, I think buffing the fighter to "balance" him with the other classes is a mistake. It only ends one way: he becomes so good at the core element of the game that it is impossible to challenge him without completely obliterating the other classes. Challenge the other classes, and he will obliterate the opposition.</p><p></p><p>You need a fighter to stand up front, make a good target, soak up damage, and land some hits. You don't need a fighter to AoE like a fireball, crit like a rogue, or buff like a cleric. I think there's a reason why they are often characterized (pre D&D4) as leaders -- they have tactical and strategic knowledge, sure, but they're also the glue that holds a good adventuring party together. They level out the spikes and fill the gaps.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6167456, member: 78752"] Assuming that I accept that justification, it just suggests the reverse of my original question, which is,"If everyone has to be good at combat in D&D, why have a class that focuses only on being good at combat?" Why doesn't every "fighter" have fireballs, a backstab, or healing prayer? I suggest that D&D has been biased against the fighter from the very beginning -- that the fighter is and has always been doomed to fail, in terms of game balance. And I further suggest that as players have been enjoying play as fighters for all of that time, without any sign of flagging: perhaps it is a problem that does not need solving. In short, I think buffing the fighter to "balance" him with the other classes is a mistake. It only ends one way: he becomes so good at the core element of the game that it is impossible to challenge him without completely obliterating the other classes. Challenge the other classes, and he will obliterate the opposition. You need a fighter to stand up front, make a good target, soak up damage, and land some hits. You don't need a fighter to AoE like a fireball, crit like a rogue, or buff like a cleric. I think there's a reason why they are often characterized (pre D&D4) as leaders -- they have tactical and strategic knowledge, sure, but they're also the glue that holds a good adventuring party together. They level out the spikes and fill the gaps. [/QUOTE]
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02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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