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*Dungeons & Dragons
02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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<blockquote data-quote="Kobold Stew" data-source="post: 6169904" data-attributes="member: 23484"><p>I'll admit that I am less impressed with the developments to the rogue in the last 2-3 packets. While somewhat surprisingly they maintain the sense of a skill-monkey having removed skills, I really feel that the rogue has lost the versatility it looked like it was going to possess. We can choose between being a thief and and assassin -- that was the choice in AD&D, and while it is fine (they have made both of those archetypes appealing to play), they lack some internal consistency (e.g. why are all thieves so charming? isn't that a ridiculously narrow archetype?) and all rogues are DEX rogues. </p><p></p><p>The greatest virtue of the DDN-rogue-that-was was its flexibility: that it was reasonable to contemplate a STR rogue (the thug in the original packet), a WIS rogue (a scout), a CHA rogue (the "face"), or a combination of these. That flexibility is gone, and I hope it comes back in the other Styles.</p><p></p><p></p><p></p><p>This too feels regressive to me -- imposing 3.x choices instead of the richer range of possibilities they had been considering. </p><p></p><p></p><p></p><p>Stalker0's thread <a href="http://www.enworld.org/forum/showthread.php?339963-Barbarian-vs-Fighter-vs-Monk" target="_blank">here</a> demonstrates that by the numbers the Barb holds up.</p><p></p><p></p><p></p><p>This is the first time I have seen this concern raised since the packet came out -- before that, yes: the feat for ability boost equation seemed obvious. And it still is for the mage (unless an elf wants to be an Arcane Archer). But for other classes, the super-feats are a lot less obvious in terms of trade-off, and I can see reasonable builds that don't build-to-20 from the get-go. That, in the end, will be the test of success for the feat list.</p><p></p><p>In <a href="http://www.enworld.org/forum/showthread.php?339970-Thoughts-on-the-new-approach-to-Feats" target="_blank">this thread</a>, I noted that there is no metamagic or antimagic feats, both of which should be coming. And both of them should prove desirable to certain mage builds.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6169904, member: 23484"] I'll admit that I am less impressed with the developments to the rogue in the last 2-3 packets. While somewhat surprisingly they maintain the sense of a skill-monkey having removed skills, I really feel that the rogue has lost the versatility it looked like it was going to possess. We can choose between being a thief and and assassin -- that was the choice in AD&D, and while it is fine (they have made both of those archetypes appealing to play), they lack some internal consistency (e.g. why are all thieves so charming? isn't that a ridiculously narrow archetype?) and all rogues are DEX rogues. The greatest virtue of the DDN-rogue-that-was was its flexibility: that it was reasonable to contemplate a STR rogue (the thug in the original packet), a WIS rogue (a scout), a CHA rogue (the "face"), or a combination of these. That flexibility is gone, and I hope it comes back in the other Styles. This too feels regressive to me -- imposing 3.x choices instead of the richer range of possibilities they had been considering. Stalker0's thread [URL="http://www.enworld.org/forum/showthread.php?339963-Barbarian-vs-Fighter-vs-Monk"]here[/URL] demonstrates that by the numbers the Barb holds up. This is the first time I have seen this concern raised since the packet came out -- before that, yes: the feat for ability boost equation seemed obvious. And it still is for the mage (unless an elf wants to be an Arcane Archer). But for other classes, the super-feats are a lot less obvious in terms of trade-off, and I can see reasonable builds that don't build-to-20 from the get-go. That, in the end, will be the test of success for the feat list. In [URL="http://www.enworld.org/forum/showthread.php?339970-Thoughts-on-the-new-approach-to-Feats"]this thread[/URL], I noted that there is no metamagic or antimagic feats, both of which should be coming. And both of them should prove desirable to certain mage builds. [/QUOTE]
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