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02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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<blockquote data-quote="Dausuul" data-source="post: 6170160" data-attributes="member: 58197"><p>I suspect the main motivation for trying to merge sorceror, wizard, witch, and (maybe) warlock is space and time limitations.</p><p></p><p>Spell descriptions have historically taken up an enormous chunk of the Player's Handbook. If you built a PHB out of the current playtest packet (reserving the Bestiary, DM Guidelines, and Magic Items for the Dungeon Master's Guide), you would end up with 158 pages, and 51 of them would be devoted to spells. Not only is that a huge swack of your page count, it's also a lot of design resources that went to balance and playtest and scrutinize those spells. So you want to get as much use out of them as you can. If a caster class can possibly be built using existing spells, that's preferable to custom-tooling everything.</p><p></p><p>Of course, that doesn't entirely explain why you'd merge them into one class. After all, mages and clerics both use the spell list, but they're different classes. Perhaps the goal is to have all mages draw from a single list of mage spells, to reinforce the "brand" of arcane magic...?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6170160, member: 58197"] I suspect the main motivation for trying to merge sorceror, wizard, witch, and (maybe) warlock is space and time limitations. Spell descriptions have historically taken up an enormous chunk of the Player's Handbook. If you built a PHB out of the current playtest packet (reserving the Bestiary, DM Guidelines, and Magic Items for the Dungeon Master's Guide), you would end up with 158 pages, and 51 of them would be devoted to spells. Not only is that a huge swack of your page count, it's also a lot of design resources that went to balance and playtest and scrutinize those spells. So you want to get as much use out of them as you can. If a caster class can possibly be built using existing spells, that's preferable to custom-tooling everything. Of course, that doesn't entirely explain why you'd merge them into one class. After all, mages and clerics both use the spell list, but they're different classes. Perhaps the goal is to have all mages draw from a single list of mage spells, to reinforce the "brand" of arcane magic...? [/QUOTE]
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02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][
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