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07/29/2013 - Legends & Lore It’s Mathemagical!
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<blockquote data-quote="JamesonCourage" data-source="post: 6163485" data-attributes="member: 6668292"><p>Just a note: I can't easily read this on a black background (which is what I use). Just a heads up.</p><p></p><p>On to the post:</p><p></p><p>Ew. I strongly dislike this. HP has enough blips in it that I'd rather downplay it, rather than focus on growing it. Also, I'd rather those growing in power have effects that connect more regularly or are harder to resist (against weaker creatures). Two strikes for me in this statement.</p><p></p><p>You can do this with scaling bonuses and classes (see 4e). It works especially well if your other options don't break this (don't allow broken Orb Wizards / Pixie Chargers, or Batman Wizards / CODzillas). You can have completely broken characters due to system mastery even if you don't scale things too much (such as letting Wizards pick which stat they attack with spells, while their save DCs are high).</p><p></p><p>I have no problem with this. I like it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Yes. Scaling would fix this.</p><p></p><p>Yes. Looks into fixing this, please.</p><p>Wow, I'm impressed with all of these. These all sounds like positive changes, and trying them out and getting feedback will be good. Good job, Mike. Though, go ahead and change the skill die to a flat bonus. I do hate me some skill dice... As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6163485, member: 6668292"] Just a note: I can't easily read this on a black background (which is what I use). Just a heads up. On to the post: Ew. I strongly dislike this. HP has enough blips in it that I'd rather downplay it, rather than focus on growing it. Also, I'd rather those growing in power have effects that connect more regularly or are harder to resist (against weaker creatures). Two strikes for me in this statement. You can do this with scaling bonuses and classes (see 4e). It works especially well if your other options don't break this (don't allow broken Orb Wizards / Pixie Chargers, or Batman Wizards / CODzillas). You can have completely broken characters due to system mastery even if you don't scale things too much (such as letting Wizards pick which stat they attack with spells, while their save DCs are high). I have no problem with this. I like it :) Yes. Scaling would fix this. Yes. Looks into fixing this, please. Wow, I'm impressed with all of these. These all sounds like positive changes, and trying them out and getting feedback will be good. Good job, Mike. Though, go ahead and change the skill die to a flat bonus. I do hate me some skill dice... As always, play what you like :) [/QUOTE]
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07/29/2013 - Legends & Lore It’s Mathemagical!
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