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07/29/2013 - Legends & Lore It’s Mathemagical!
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<blockquote data-quote="Dausuul" data-source="post: 6163551" data-attributes="member: 58197"><p>Hmm. They're letting out the "bounded accuracy" belt a couple of notches. I trust they will be keeping a close eye on that. I don't want to end up back in the 3E/4E days with attack bonuses in the 30+ range and defenses to match. These numbers seem fine, just don't let them creep upward.</p><p></p><p>Good to see they're cranking back the save DCs for spellcasters. Casters are too strong right now IMO (and I say this as a wizard player). I share Falling Icicle's concern about level-based save DCs, but we'll see how it plays out. Adding the full spell level to the save DC, 3E-style, would be way too much, but something like +0 for cantrips, +1 for 1st to 3rd level, +2 for 4th to 6th, and +3 for 7th to 9th could be okay.</p><p></p><p>I'm skeptical of their solution to the "ghoul problem." I think the real issue is that I just don't like all-or-nothing saves, except in a very small handful of cases. I think such effects should be given only to monsters that are supposed to be Extra Scary, not handed out to grunt monsters like ghouls.</p><p></p><p></p><p></p><p>It is a big deal, but it's something to sort out late rather than early. Trying to tweak the system math when the system itself is still in flux is what we in the software biz call "premature optimization." There's no point carefully adjusting the balance of a mechanic that you might rip out tomorrow and replace with something totally different. As long as it's in the right ballpark, that's good enough in the early stages. Once you're confident that your core system is what you want it to be, that's when you start calibrating the math.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6163551, member: 58197"] Hmm. They're letting out the "bounded accuracy" belt a couple of notches. I trust they will be keeping a close eye on that. I don't want to end up back in the 3E/4E days with attack bonuses in the 30+ range and defenses to match. These numbers seem fine, just don't let them creep upward. Good to see they're cranking back the save DCs for spellcasters. Casters are too strong right now IMO (and I say this as a wizard player). I share Falling Icicle's concern about level-based save DCs, but we'll see how it plays out. Adding the full spell level to the save DC, 3E-style, would be way too much, but something like +0 for cantrips, +1 for 1st to 3rd level, +2 for 4th to 6th, and +3 for 7th to 9th could be okay. I'm skeptical of their solution to the "ghoul problem." I think the real issue is that I just don't like all-or-nothing saves, except in a very small handful of cases. I think such effects should be given only to monsters that are supposed to be Extra Scary, not handed out to grunt monsters like ghouls. It is a big deal, but it's something to sort out late rather than early. Trying to tweak the system math when the system itself is still in flux is what we in the software biz call "premature optimization." There's no point carefully adjusting the balance of a mechanic that you might rip out tomorrow and replace with something totally different. As long as it's in the right ballpark, that's good enough in the early stages. Once you're confident that your core system is what you want it to be, that's when you start calibrating the math. [/QUOTE]
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