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General Tabletop Discussion
*Dungeons & Dragons
07/29/2013 - Legends & Lore It’s Mathemagical!
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<blockquote data-quote="DEFCON 1" data-source="post: 6163572" data-attributes="member: 7006"><p>And as far as the +6 / +12 thing... I wonder if that resulted from a perception thing for the playtesters more than anything else?</p><p></p><p>When the max ability score was 20 and a +5... it meant that for those that worked hard to start the game with an 18 / +4 only had one spot to go before they maxed out. With the number of times we're probably getting the "+1 to a score" bonus... it might've bothered people to max out that quickly. Two bonuses... 18 to 20... finished by probably level 8 and now all the additional level bonuses have to go to other scores.</p><p></p><p>So the options were either to force all starting characters to have a lower potential beginning score (like a 16 / +3 max)... or to raise the highest score you could go to (in this case it looks liked maybe a 22 / +6?). I imagine that the former idea probably lost a lot of support very early in the process for two reasons: One, it basically changed the fundamental sacred cow of D&D ability scores that they start between 3-18. And two, it meant that because a human character gets a +2 to one score *and* an additional +1 from his class... it meant the <em>most</em> you could go up to was a 13 to start with (because those last 3 points from race and class would take you to 16). That probably REALLY rubbed people the wrong way. No more rolling 3d6 for ability scores... you almost would need them to start with just 2d6 instead. And telling people the highest you could start with prior to race and class bonuses was a <strong>*13*</strong> rightly probably freaked them out.</p><p></p><p>But perhaps by raising the maximum potential to like 22 and a +6... you had more wiggle room to advance via stat increases while still allowing the players to start upwards of an 18.</p><p></p><p>Just a guess at any rate.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6163572, member: 7006"] And as far as the +6 / +12 thing... I wonder if that resulted from a perception thing for the playtesters more than anything else? When the max ability score was 20 and a +5... it meant that for those that worked hard to start the game with an 18 / +4 only had one spot to go before they maxed out. With the number of times we're probably getting the "+1 to a score" bonus... it might've bothered people to max out that quickly. Two bonuses... 18 to 20... finished by probably level 8 and now all the additional level bonuses have to go to other scores. So the options were either to force all starting characters to have a lower potential beginning score (like a 16 / +3 max)... or to raise the highest score you could go to (in this case it looks liked maybe a 22 / +6?). I imagine that the former idea probably lost a lot of support very early in the process for two reasons: One, it basically changed the fundamental sacred cow of D&D ability scores that they start between 3-18. And two, it meant that because a human character gets a +2 to one score *and* an additional +1 from his class... it meant the [I]most[/I] you could go up to was a 13 to start with (because those last 3 points from race and class would take you to 16). That probably REALLY rubbed people the wrong way. No more rolling 3d6 for ability scores... you almost would need them to start with just 2d6 instead. And telling people the highest you could start with prior to race and class bonuses was a [B]*13*[/B] rightly probably freaked them out. But perhaps by raising the maximum potential to like 22 and a +6... you had more wiggle room to advance via stat increases while still allowing the players to start upwards of an 18. Just a guess at any rate. [/QUOTE]
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