Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
07/29/2013 - Legends & Lore It’s Mathemagical!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6163594" data-attributes="member: 14506"><p>I think this is the best approach. Rather than have many high impact scaling variables it is resolved to basically one with the others taking a back seat. Let's hope this one variable is not hyperbolic and grows slowly. </p><p></p><p></p><p>Good analysis on their part, this has been an issue and the steps they have taken will make an impact I am sure. Mearls says they came to this realization with playtest feedback which is a little disheartening that they did not notice these issues themselves. but they are getting there.</p><p></p><p></p><p>Is there a real reason that it should be 1 to 6, why not 0 to 5? First level characters do not need a bonus, if all DC are lowered by 1 then the practical effect is the same. +1/3 levels to attacks and saves for all characters is nice and easy though and should make multi-classing a snap. The optional skill system, will limit what you can do with your stats, you can only use your skill for X as opposed to you get +X to all wisdom actions based on level. Not sure if this is how they are defining this or not...</p><p></p><p></p><p>Please remove the skill die. It is fiddly. Roll the die and add a precalculated bonus, not roll the d20 + some other set die + your stat modifier.</p><p></p><p>One other thing that I think would be an excellent addition is changing the bonus progression for stats. rather than +1 per 2 points of stats make it +1 for each 3 points of stats, this falls more in line with the progressions of 1e and 2e. It also deemphasizes the importance of high stats for starting characters. Yes this creates some other considerations, however, both methods create considerations, it is just how you tackle them.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6163594, member: 14506"] I think this is the best approach. Rather than have many high impact scaling variables it is resolved to basically one with the others taking a back seat. Let's hope this one variable is not hyperbolic and grows slowly. Good analysis on their part, this has been an issue and the steps they have taken will make an impact I am sure. Mearls says they came to this realization with playtest feedback which is a little disheartening that they did not notice these issues themselves. but they are getting there. Is there a real reason that it should be 1 to 6, why not 0 to 5? First level characters do not need a bonus, if all DC are lowered by 1 then the practical effect is the same. +1/3 levels to attacks and saves for all characters is nice and easy though and should make multi-classing a snap. The optional skill system, will limit what you can do with your stats, you can only use your skill for X as opposed to you get +X to all wisdom actions based on level. Not sure if this is how they are defining this or not... Please remove the skill die. It is fiddly. Roll the die and add a precalculated bonus, not roll the d20 + some other set die + your stat modifier. One other thing that I think would be an excellent addition is changing the bonus progression for stats. rather than +1 per 2 points of stats make it +1 for each 3 points of stats, this falls more in line with the progressions of 1e and 2e. It also deemphasizes the importance of high stats for starting characters. Yes this creates some other considerations, however, both methods create considerations, it is just how you tackle them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
07/29/2013 - Legends & Lore It’s Mathemagical!
Top