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07/29/2013 - Legends & Lore It’s Mathemagical!
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<blockquote data-quote="Warbringer" data-source="post: 6163657" data-attributes="member: 14391"><p>Regarding spellcasters</p><p></p><p>Consider the 14th level Wizard today she has a +4 spellcasting bonus on every spell, so quite reasonably a +8/+9 bonus to all her spells. Under the proposed system, she only has that on her 4th level spells, but gains on her 5th,6th,7th (4 spells), loses on her 1st, 2nd, 3rd (10 spells). That's bit of a trade-off, especially with the "It's goes to 6" change actually exaggerating this as higher levels will probably see most of the change (in the goes to 6 model, this is likely now a +5 bonus, so only 6th and 7th spells get the benefit of the spell level system)</p><p></p><p>Yes, my big spells are harder to resist, but lower level spells start to fall well under the 50% chance of success.</p><p></p><p>Smart players will select lowest level spells to be utility spells, saving monster impacting spells for highest level; newer players are likely to get frustrated as they blow their big guns, or push for the 15 MWD.</p><p></p><p>On a different note, spells don't scale (that was 1e and 2e). Rather, you can elect to cast a lower level spell by consuming a higher level slot; what scales is the number of slots and the level. It's an important distinction because higher level spell resources are highly constrained, the scaling on fighters attacks are not (their resource is on a different refresh cycle).</p><p></p><p>This change is obvious, not hard on math, but there is a layer of complexity it will bring to the game in resource management.</p><p></p><p>But hey, it's just math(emagics)</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6163657, member: 14391"] Regarding spellcasters Consider the 14th level Wizard today she has a +4 spellcasting bonus on every spell, so quite reasonably a +8/+9 bonus to all her spells. Under the proposed system, she only has that on her 4th level spells, but gains on her 5th,6th,7th (4 spells), loses on her 1st, 2nd, 3rd (10 spells). That's bit of a trade-off, especially with the "It's goes to 6" change actually exaggerating this as higher levels will probably see most of the change (in the goes to 6 model, this is likely now a +5 bonus, so only 6th and 7th spells get the benefit of the spell level system) Yes, my big spells are harder to resist, but lower level spells start to fall well under the 50% chance of success. Smart players will select lowest level spells to be utility spells, saving monster impacting spells for highest level; newer players are likely to get frustrated as they blow their big guns, or push for the 15 MWD. On a different note, spells don't scale (that was 1e and 2e). Rather, you can elect to cast a lower level spell by consuming a higher level slot; what scales is the number of slots and the level. It's an important distinction because higher level spell resources are highly constrained, the scaling on fighters attacks are not (their resource is on a different refresh cycle). This change is obvious, not hard on math, but there is a layer of complexity it will bring to the game in resource management. But hey, it's just math(emagics) [/QUOTE]
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07/29/2013 - Legends & Lore It’s Mathemagical!
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