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07/29/2013 - Legends & Lore It’s Mathemagical!
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6163685" data-attributes="member: 882"><p>I agree with your last statement - but doesn't this make the whole spell level, spell slot system a needlessly complex exercise? If you want to cast sleep, it's to achieve a particular effect. If you want to cast fireball, it's to achieve a particular effect. If you are low level, those effects are modest and easy to save against, if you're high level they are spectacular and harder to save against (at least for the same enemies). You get 'better' spell slots to cast 'better' spells as your level gets 'better' - so why can't we just give you a fixed number of spells you can cast in a day and ignore what level they are cast at? Just use your caster level as the signifier for how powerful they will be, get rid of spell levels/slots. This also sidesteps the trick of simply using low level slots for non-save spells and utilities that lead to caster domination.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6163685, member: 882"] I agree with your last statement - but doesn't this make the whole spell level, spell slot system a needlessly complex exercise? If you want to cast sleep, it's to achieve a particular effect. If you want to cast fireball, it's to achieve a particular effect. If you are low level, those effects are modest and easy to save against, if you're high level they are spectacular and harder to save against (at least for the same enemies). You get 'better' spell slots to cast 'better' spells as your level gets 'better' - so why can't we just give you a fixed number of spells you can cast in a day and ignore what level they are cast at? Just use your caster level as the signifier for how powerful they will be, get rid of spell levels/slots. This also sidesteps the trick of simply using low level slots for non-save spells and utilities that lead to caster domination. [/QUOTE]
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07/29/2013 - Legends & Lore It’s Mathemagical!
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