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General Tabletop Discussion
*Dungeons & Dragons
07/29/2013 - Legends & Lore It’s Mathemagical!
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<blockquote data-quote="bogmad" data-source="post: 6163699" data-attributes="member: 6695559"><p>I guess the sweet spot to design for, spell wise would be to have an estimated amount of spells that a caster is going to throw out as damage spells. Usually, low level, a lot of people might tend to pick the damage spells more than utility. Say a 3rd level mage has 4 spells slots total and uses them mainly for attack, then as he progresses in level try and build it to where he has the same amount of attack spells available in most fights as he always has. He just gets more and more utility spells to round him out without making him the quadratic power-wizard of past editions. </p><p>Of course how many spells are set aside for damage vary wildly enough among players and playstyle that it's largely a guessing and approximation problem and unlikely to please a lot of people. And then you also have to train players to not expect they'll have 100 chances to throw out a fireball like you may have had in past editions</p></blockquote><p></p>
[QUOTE="bogmad, post: 6163699, member: 6695559"] I guess the sweet spot to design for, spell wise would be to have an estimated amount of spells that a caster is going to throw out as damage spells. Usually, low level, a lot of people might tend to pick the damage spells more than utility. Say a 3rd level mage has 4 spells slots total and uses them mainly for attack, then as he progresses in level try and build it to where he has the same amount of attack spells available in most fights as he always has. He just gets more and more utility spells to round him out without making him the quadratic power-wizard of past editions. Of course how many spells are set aside for damage vary wildly enough among players and playstyle that it's largely a guessing and approximation problem and unlikely to please a lot of people. And then you also have to train players to not expect they'll have 100 chances to throw out a fireball like you may have had in past editions [/QUOTE]
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07/29/2013 - Legends & Lore It’s Mathemagical!
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