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General Tabletop Discussion
*Dungeons & Dragons
07/29/2013 - Legends & Lore It’s Mathemagical!
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6164004" data-attributes="member: 5143"><p>True. But you are also much more powerful. One would figure that you could have a greater effect on your enemies at higher level than at lower. That way being a high level wizard has a different feel to it than being a low level wizard.</p><p></p><p>Either way, that's why I said above that it might be a better idea to have DCs be the inverse of what level they are. At level 20, your level 1 spells might have a DC 9 levels higher than they started at whereas your 9th level spells might be the same as what they started.</p><p></p><p>So, if your DC is 10+stat modifier, your 9th level spells might be DC 15 while your first level spells are DC 24. That means that if an enemy gets +11 to their saving throw because they are 20th level, you still have a large chance of hitting them with low level spells but high level spells that might kill them outright have a really low chance of working.</p><p></p><p>The only real problem is this interacts VERY badly with the way damaging spells work. As above, if you do that and prepare a fireball as a 9th level spell, it means your enemies will save against it nearly every time. So, the only way this would make sense is to add back in damage scaling to damaging spells.</p><p></p><p>Unfortunately, this is all caused by the Vancian spellcasting system, which we appear to be stuck with. I would really like to see a better system where casting a save or die spell meant it succeeded less often than simply doing damage.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6164004, member: 5143"] True. But you are also much more powerful. One would figure that you could have a greater effect on your enemies at higher level than at lower. That way being a high level wizard has a different feel to it than being a low level wizard. Either way, that's why I said above that it might be a better idea to have DCs be the inverse of what level they are. At level 20, your level 1 spells might have a DC 9 levels higher than they started at whereas your 9th level spells might be the same as what they started. So, if your DC is 10+stat modifier, your 9th level spells might be DC 15 while your first level spells are DC 24. That means that if an enemy gets +11 to their saving throw because they are 20th level, you still have a large chance of hitting them with low level spells but high level spells that might kill them outright have a really low chance of working. The only real problem is this interacts VERY badly with the way damaging spells work. As above, if you do that and prepare a fireball as a 9th level spell, it means your enemies will save against it nearly every time. So, the only way this would make sense is to add back in damage scaling to damaging spells. Unfortunately, this is all caused by the Vancian spellcasting system, which we appear to be stuck with. I would really like to see a better system where casting a save or die spell meant it succeeded less often than simply doing damage. [/QUOTE]
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07/29/2013 - Legends & Lore It’s Mathemagical!
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