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General Tabletop Discussion
*Dungeons & Dragons
08/05/2013 - Legends & Lore : Scaling Complexity
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<blockquote data-quote="Li Shenron" data-source="post: 6166072" data-attributes="member: 1465"><p>Good article overall, but the following is not entirely true:</p><p></p><p></p><p></p><p>How much did the Fighter become more complex in pre-3ed? A bit more perhaps, but I doubt it was much more complex.</p><p></p><p>I can't speak for 4e, but in 3e the complexity added to the Fighter as levels go by, is entirely in the form of feats. However, 3e had plenty of passive feats: Improved Initiative, Iron Will/Great Fortitude/Lightning Reflexes, Weapon Focus, Weapon Specialization, Skill Focus, Run, a few archey feats, Ambidexterity/Two-Weapon Fighting, several "Improved X" feats... All of these are in <em>core</em>, so available to all. You can criticize the usefulness of some of these feats, but you cannot say they really add complexity, they are all pretty much "add & forget" bonuses. </p><p></p><p>Thus it was definitely easy to play a low-complexity Fighter in 3e. Rather, it was less easy to play a high-complexity Fighter, you'd have to buy supplements at least.</p><p></p><p>Other martial classes were more complex, but IMHO they were hardly "high-complexity". Instead, spellcasters have always been high complexity, due to having to choose what spells you know, what spells you prepare, what spells to cast. The 3e Sorcerer was a good attempt at a low-complexity spellcaster, significantly reducing the number of spells known and removing preparation. However, that required an entirely separate class.</p><p></p><p>I don't know what could be done to reduce the complexity of spellcasters in 5e. Currently the number of spells prepared is <strong>a lot smaller </strong>than in previous editions, so they are already less complex, except the Wizard due to casting Rituals from all known spells. Personally I would also limit the number of known spells to Clerics and Druids, to the same numbers as Wizards. But this is a no-go for a lot of gamers, so it won't be done.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6166072, member: 1465"] Good article overall, but the following is not entirely true: How much did the Fighter become more complex in pre-3ed? A bit more perhaps, but I doubt it was much more complex. I can't speak for 4e, but in 3e the complexity added to the Fighter as levels go by, is entirely in the form of feats. However, 3e had plenty of passive feats: Improved Initiative, Iron Will/Great Fortitude/Lightning Reflexes, Weapon Focus, Weapon Specialization, Skill Focus, Run, a few archey feats, Ambidexterity/Two-Weapon Fighting, several "Improved X" feats... All of these are in [I]core[/I], so available to all. You can criticize the usefulness of some of these feats, but you cannot say they really add complexity, they are all pretty much "add & forget" bonuses. Thus it was definitely easy to play a low-complexity Fighter in 3e. Rather, it was less easy to play a high-complexity Fighter, you'd have to buy supplements at least. Other martial classes were more complex, but IMHO they were hardly "high-complexity". Instead, spellcasters have always been high complexity, due to having to choose what spells you know, what spells you prepare, what spells to cast. The 3e Sorcerer was a good attempt at a low-complexity spellcaster, significantly reducing the number of spells known and removing preparation. However, that required an entirely separate class. I don't know what could be done to reduce the complexity of spellcasters in 5e. Currently the number of spells prepared is [B]a lot smaller [/B]than in previous editions, so they are already less complex, except the Wizard due to casting Rituals from all known spells. Personally I would also limit the number of known spells to Clerics and Druids, to the same numbers as Wizards. But this is a no-go for a lot of gamers, so it won't be done. [/QUOTE]
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08/05/2013 - Legends & Lore : Scaling Complexity
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