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General Tabletop Discussion
*Dungeons & Dragons
08/05/2013 - Legends & Lore : Scaling Complexity
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<blockquote data-quote="Sadrik" data-source="post: 6166161" data-attributes="member: 14506"><p>I read this last night and I was not sure what it was that did not sit well. This is what it was. First of all I would want these little class features to be more like feats. Second, I want the player to opt into it feature by feature not at character generation. So meaning, since they will not be feats (they want to give feat-like class features to the fighter), the player would select the ability they want at level X from a pool of abilities. I can see a player want to select abilities from each of these sub-classes and cobble together something that they call their own... whether they be passive abilities or reactive or activated ones. </p><p></p><p>Splintering off class features from feats is a step backwards, but I understand the reason why, they want to make feats optional. Instead what is happening though is they have preselected feats in sub-classes and then have an added bonus in the optional feat system. I am not seeing the benefit. </p><p></p><p>When I think simple fighter I think no special little feats/features. It is all baked into the numbers where their mechanical edge comes from... Maybe that is just me though...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6166161, member: 14506"] I read this last night and I was not sure what it was that did not sit well. This is what it was. First of all I would want these little class features to be more like feats. Second, I want the player to opt into it feature by feature not at character generation. So meaning, since they will not be feats (they want to give feat-like class features to the fighter), the player would select the ability they want at level X from a pool of abilities. I can see a player want to select abilities from each of these sub-classes and cobble together something that they call their own... whether they be passive abilities or reactive or activated ones. Splintering off class features from feats is a step backwards, but I understand the reason why, they want to make feats optional. Instead what is happening though is they have preselected feats in sub-classes and then have an added bonus in the optional feat system. I am not seeing the benefit. When I think simple fighter I think no special little feats/features. It is all baked into the numbers where their mechanical edge comes from... Maybe that is just me though... [/QUOTE]
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08/05/2013 - Legends & Lore : Scaling Complexity
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