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General Tabletop Discussion
*Dungeons & Dragons
08/05/2013 - Legends & Lore : Scaling Complexity
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6166525" data-attributes="member: 882"><p>Quite a few people seem to like the combat superiority subsystem. I can appreciate it from a mechanical standpoint, but not as part of a whole. The reason I suggested using DCs is because every other feature of the game uses them - saving against spells, making skill checks, resisting poison and disease, even initiative - everything is d20+X where you can influence X by choice of attributes, class, feats and so on. The combat superiority dice is separate - you cannot influence it other than by reaching 15th level and getting 2d6 instead of 1d6 (which rather blows the idea that it limits the scope of the maneuver unless there are some 36 Str/Dex creatures out there). Getting stronger, more dextrous, more clever, being blessed or hasted, having a (current) magic weapon - none of these things will make you any more likely to pull off your maneuver. I really dislike this lack of integration into the system - I don't want to see different dice rules for attacks, saving throws, skill checks, initiative and surprise again.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6166525, member: 882"] Quite a few people seem to like the combat superiority subsystem. I can appreciate it from a mechanical standpoint, but not as part of a whole. The reason I suggested using DCs is because every other feature of the game uses them - saving against spells, making skill checks, resisting poison and disease, even initiative - everything is d20+X where you can influence X by choice of attributes, class, feats and so on. The combat superiority dice is separate - you cannot influence it other than by reaching 15th level and getting 2d6 instead of 1d6 (which rather blows the idea that it limits the scope of the maneuver unless there are some 36 Str/Dex creatures out there). Getting stronger, more dextrous, more clever, being blessed or hasted, having a (current) magic weapon - none of these things will make you any more likely to pull off your maneuver. I really dislike this lack of integration into the system - I don't want to see different dice rules for attacks, saving throws, skill checks, initiative and surprise again. [/QUOTE]
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*Dungeons & Dragons
08/05/2013 - Legends & Lore : Scaling Complexity
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