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<blockquote data-quote="Janx" data-source="post: 6808375" data-attributes="member: 8835"><p>6) Don't try to solve player behavior problems with in-game solutions</p><p></p><p>Let's say you've got a player who is disrupting your game. It is very tempting to try to solve it without confronting the player directly, by making the world/NPCs try to punish or disuade the player. This ends up further disrupting your game.</p><p></p><p>Consider your campaign to be a story. Do you really want the middle of the story to get confusingly jumbled as a bunch crazy things happen to deal with a problem player?</p><p></p><p>That'd be like filming this week's star trek episode, and trying to get Jonathan Frakes (aka Riker) to stop being a jerk to Michael Dorn on set by suddenly throwing Riker in the brig for jaywalking during an episode about Data's quest to be more human.</p><p></p><p>Disruptive players should not be allowed to disrupt your game's narrative (even the one that develops naturally, not scripted) by their disruptive play or your attempts to reign it in.</p><p></p><p>Figure out what they are doing, and talk to the player. Find out what's going on and tell them what is not acceptable behavior. If they continue, eject them from your game or something else.</p></blockquote><p></p>
[QUOTE="Janx, post: 6808375, member: 8835"] 6) Don't try to solve player behavior problems with in-game solutions Let's say you've got a player who is disrupting your game. It is very tempting to try to solve it without confronting the player directly, by making the world/NPCs try to punish or disuade the player. This ends up further disrupting your game. Consider your campaign to be a story. Do you really want the middle of the story to get confusingly jumbled as a bunch crazy things happen to deal with a problem player? That'd be like filming this week's star trek episode, and trying to get Jonathan Frakes (aka Riker) to stop being a jerk to Michael Dorn on set by suddenly throwing Riker in the brig for jaywalking during an episode about Data's quest to be more human. Disruptive players should not be allowed to disrupt your game's narrative (even the one that develops naturally, not scripted) by their disruptive play or your attempts to reign it in. Figure out what they are doing, and talk to the player. Find out what's going on and tell them what is not acceptable behavior. If they continue, eject them from your game or something else. [/QUOTE]
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