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1,001 DMing Tips and Tricks
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<blockquote data-quote="Look_a_Unicorn" data-source="post: 2598193" data-attributes="member: 11886"><p>4- Jotting down brief notes as the games goes- including any thoughts that strike you as interesting, followed by a 30 minute organisation sometime before the next game can really help you keep track of ongoing developments in your campaign.</p><p></p><p>5- Things are never too rushed that you can't take a few seconds to remind yourself of an NPC's personality and make decisions on that basis, rather than reacting as yourself. (And a few choice words under a stat block can thumbnail a personality reasonably well so you don't get mixed up: Smug, Angry, Short-tempered, serene...)</p><p></p><p>6- Varying your descriptions of a random group of identically-statted creatures (group of Orcs) makes things more interesting. Weapon & armour descriptions, tactics (eg One tries to break weapons with his heavy club...) etc while still using same stats...</p><p></p><p>7- Not all your creatures are as smart as you. Eg- A few WILL provide attacks of opportunity to the players now and again... The ones that are smarter than you (statistically) CAN meta-game a bit on the player's weaknesses to reflect that intelligence</p><p></p><p>8- Your creature have a self-preservation instinct too, as any intelligent creatures do. Assuming they are intelligent of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Cut this element out if you want more hack & slash- emphasise it for realism.</p><p></p><p>9- You are the DM- it is your world. DO NOT allow players to play characters that don't make some kind of sense in this world unless you are happy to play a non-serious game.</p><p>This includes characters that revolve around one specific cool 'thing' rather than having an appropriate personality/backstory.</p><p></p><p>10- Modification to 9- you are all there to have an enjoyable time. Make sure if you want an angsty/hard-bitten/dark/realistic campaign then you only have players with a similar mindset!</p><p></p><p>11- Know the rules- and the escalation of power contained therein! Especially with D20 you can't have a powerful kingdom in a magical world that does not itself know of and use the available magicks!! I.e. no standard castle full of knights and crossbowmen will be enough to secure an area as it did in our history!</p></blockquote><p></p>
[QUOTE="Look_a_Unicorn, post: 2598193, member: 11886"] 4- Jotting down brief notes as the games goes- including any thoughts that strike you as interesting, followed by a 30 minute organisation sometime before the next game can really help you keep track of ongoing developments in your campaign. 5- Things are never too rushed that you can't take a few seconds to remind yourself of an NPC's personality and make decisions on that basis, rather than reacting as yourself. (And a few choice words under a stat block can thumbnail a personality reasonably well so you don't get mixed up: Smug, Angry, Short-tempered, serene...) 6- Varying your descriptions of a random group of identically-statted creatures (group of Orcs) makes things more interesting. Weapon & armour descriptions, tactics (eg One tries to break weapons with his heavy club...) etc while still using same stats... 7- Not all your creatures are as smart as you. Eg- A few WILL provide attacks of opportunity to the players now and again... The ones that are smarter than you (statistically) CAN meta-game a bit on the player's weaknesses to reflect that intelligence 8- Your creature have a self-preservation instinct too, as any intelligent creatures do. Assuming they are intelligent of course ;). Cut this element out if you want more hack & slash- emphasise it for realism. 9- You are the DM- it is your world. DO NOT allow players to play characters that don't make some kind of sense in this world unless you are happy to play a non-serious game. This includes characters that revolve around one specific cool 'thing' rather than having an appropriate personality/backstory. 10- Modification to 9- you are all there to have an enjoyable time. Make sure if you want an angsty/hard-bitten/dark/realistic campaign then you only have players with a similar mindset! 11- Know the rules- and the escalation of power contained therein! Especially with D20 you can't have a powerful kingdom in a magical world that does not itself know of and use the available magicks!! I.e. no standard castle full of knights and crossbowmen will be enough to secure an area as it did in our history! [/QUOTE]
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