Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
1,001 Taverns and Inns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pdzoch" data-source="post: 6848047" data-attributes="member: 80982"><p><strong>The Musty Tricorne</strong></p><p></p><p>Name: The Musty Tricorne (Tavern sign depicts a discolored brown tricorne hat flourished with a tattered white feather)</p><p></p><p>Description Exterior: The ground floor of the long building appears to be made of the same stone as the street pavers leading to the docks. Bits of moss and other algae have made their home in the crevices. The second floor is a cruder structure of reclaimed wood from old docks and ships. Former mastheads, a mermaid and a hippocampus, decorate the corners of the building. Smoke billows from the chimney, promising a dry and warm place out of the elements.</p><p>Note: A strong odor of salt, fish, and algae wafts throughout the dock area, and on damp mornings the streets can be slippery (difficult terrain to non-sailors)</p><p></p><p>Description Interior: Thankfully, the strong smell of the seas does not permeate the tavern walls, and a warm, dry, and popular tavern greets you. Multiple long tables and benches fill the tavern, most of which are already occupied by various groups of sailors, fishermen, and dock workers. The occasional round tables are less crowded, and the rare single table or two reside in the corner for private meals. Several tables erupt in laughter as groups of men share their tales, adventures and boast. Few women are present, either ladies of ill-repute in the company of men or ladies not to be trifled with and sitting quietly with a small company. Wooden stairs lead upstairs to a long balcony filled with the doors to the lodging rooms. Nets, stuffed fish, a Marlin, ropes, a harpoon, several oars, and a small anchor make up the decorations of the tavern</p><p></p><p>Proprietor: Sverre Kaarlo, a retired captain of the fleet, now runs this tavern and inn, purchasing it many years ago from its previous owner, who was also a retired sea captain. As Captain Kaarlo, he spent many a good night in this tavern. The tavern has been serving the sea community for several generations, and Sverre intends to continue that tradition. Sverre has an excellent reputation with every person and business that operates on the docks. Sverre knows everything that happens in port (both official and unofficial, but not illegal). Sverre genuinely cares about all sailors and their safety as sea, and has been known to feed and lodge survivors of disasters at sea for free for a few nights. No one knows the local waters (and some distant) than Sverre. Sverre does not mind the ladies of the evening “working” here – they help sell the beer and he feels all sailors deserve good company – be he does not allow them to go upstairs to the lodgings.</p><p></p><p>Other details: Dock officials are often found here having midday meals. Sverre talks to everyone, mostly about sea business. Sverre would not know about any cargo arriving or departing port unless it was common knowledge at the time. However, he would know the names of any ship and its captain who have been in port in the past year, and if they were famous, he would know if they had ever been in port at all. Sverre can readily provide the arrival and departure schedule of any ship for a fortnight, and will be aware if one arrives or departs outside the official scheduling manifest. Sverre maintain two common room that house 20 bunks and ten hammocks apiece. They are divided by a makeshift wall Sverre added to keep ship crews from breaking to a fight. He also has four officer quarters that hold 6 bunks, and three private “Captain’s quarters” that are fully furnished. The food is hearty and reasonable; the meat stew is the most popular item for most of patrons, though all fish dishes will be excellently made. </p><p></p><p>Notable Patron: Of all the naval folk who frequent the Musty Tricorn, none stands out more than Captain “Phantom” Carlyle. His impressive height would normally make him stand out in a crowd, but Captain Carlyle long white coat and white cap are unique. The gold buttons and royal blue trim on his jacket match his silk brocade vest. His light grey trousers, which may have been white at one time but is now stained by years of salty sea spray, are tucked into a pair of brown leather bucket boots. Royal blue and gold trim decorate his pristine white cap. Captain Carlyle walks with a smooth and steady stride that coupled with his white attire and great height resembles the stoic glide of a ghost, which is how Captain Carlyle earned his now famous moniker. He captains a fast caravel ship named The Pursuit, and he and his ship specializes in tracking and capturing smugglers. He is an expert navigator and cartographer, capable of negotiating treacherous coasts and rivers. Captain Carlyle is a firm and fair man, but he doesn’t mince words or engage in small talk. He naval prowess and success would normally make him a prize in elite social circles, but he thinks them tedious and avoids them when possible. The Pursuit has occasionally been pressed into military service, where Captain Carlyle and his crew served admirably. As such, Captain Carlyle has professional contacts in King’s Navy and is well acquainted with the scourges of the sea.</p><p></p><p>Story Hook: 1) Precious cargo (a person or artifact) is due into port any day now, and someone may try to prevent its arrival, but who and why? 2) There have been a couple of strange deaths on the docks, but no one knows who, or what, is doing it. 3) A mysterious ship has pulled into the harbor a few days ago, but no one has seen anyone on board. The sailors say the ship is cursed and refuse to go near it, and captains cannot convince their crew to sail past it, leaving ships and cargo stranded at dock. The harbormaster is looking to hire a boarding party to investigate.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6848047, member: 80982"] [b]The Musty Tricorne[/b] Name: The Musty Tricorne (Tavern sign depicts a discolored brown tricorne hat flourished with a tattered white feather) Description Exterior: The ground floor of the long building appears to be made of the same stone as the street pavers leading to the docks. Bits of moss and other algae have made their home in the crevices. The second floor is a cruder structure of reclaimed wood from old docks and ships. Former mastheads, a mermaid and a hippocampus, decorate the corners of the building. Smoke billows from the chimney, promising a dry and warm place out of the elements. Note: A strong odor of salt, fish, and algae wafts throughout the dock area, and on damp mornings the streets can be slippery (difficult terrain to non-sailors) Description Interior: Thankfully, the strong smell of the seas does not permeate the tavern walls, and a warm, dry, and popular tavern greets you. Multiple long tables and benches fill the tavern, most of which are already occupied by various groups of sailors, fishermen, and dock workers. The occasional round tables are less crowded, and the rare single table or two reside in the corner for private meals. Several tables erupt in laughter as groups of men share their tales, adventures and boast. Few women are present, either ladies of ill-repute in the company of men or ladies not to be trifled with and sitting quietly with a small company. Wooden stairs lead upstairs to a long balcony filled with the doors to the lodging rooms. Nets, stuffed fish, a Marlin, ropes, a harpoon, several oars, and a small anchor make up the decorations of the tavern Proprietor: Sverre Kaarlo, a retired captain of the fleet, now runs this tavern and inn, purchasing it many years ago from its previous owner, who was also a retired sea captain. As Captain Kaarlo, he spent many a good night in this tavern. The tavern has been serving the sea community for several generations, and Sverre intends to continue that tradition. Sverre has an excellent reputation with every person and business that operates on the docks. Sverre knows everything that happens in port (both official and unofficial, but not illegal). Sverre genuinely cares about all sailors and their safety as sea, and has been known to feed and lodge survivors of disasters at sea for free for a few nights. No one knows the local waters (and some distant) than Sverre. Sverre does not mind the ladies of the evening “working” here – they help sell the beer and he feels all sailors deserve good company – be he does not allow them to go upstairs to the lodgings. Other details: Dock officials are often found here having midday meals. Sverre talks to everyone, mostly about sea business. Sverre would not know about any cargo arriving or departing port unless it was common knowledge at the time. However, he would know the names of any ship and its captain who have been in port in the past year, and if they were famous, he would know if they had ever been in port at all. Sverre can readily provide the arrival and departure schedule of any ship for a fortnight, and will be aware if one arrives or departs outside the official scheduling manifest. Sverre maintain two common room that house 20 bunks and ten hammocks apiece. They are divided by a makeshift wall Sverre added to keep ship crews from breaking to a fight. He also has four officer quarters that hold 6 bunks, and three private “Captain’s quarters” that are fully furnished. The food is hearty and reasonable; the meat stew is the most popular item for most of patrons, though all fish dishes will be excellently made. Notable Patron: Of all the naval folk who frequent the Musty Tricorn, none stands out more than Captain “Phantom” Carlyle. His impressive height would normally make him stand out in a crowd, but Captain Carlyle long white coat and white cap are unique. The gold buttons and royal blue trim on his jacket match his silk brocade vest. His light grey trousers, which may have been white at one time but is now stained by years of salty sea spray, are tucked into a pair of brown leather bucket boots. Royal blue and gold trim decorate his pristine white cap. Captain Carlyle walks with a smooth and steady stride that coupled with his white attire and great height resembles the stoic glide of a ghost, which is how Captain Carlyle earned his now famous moniker. He captains a fast caravel ship named The Pursuit, and he and his ship specializes in tracking and capturing smugglers. He is an expert navigator and cartographer, capable of negotiating treacherous coasts and rivers. Captain Carlyle is a firm and fair man, but he doesn’t mince words or engage in small talk. He naval prowess and success would normally make him a prize in elite social circles, but he thinks them tedious and avoids them when possible. The Pursuit has occasionally been pressed into military service, where Captain Carlyle and his crew served admirably. As such, Captain Carlyle has professional contacts in King’s Navy and is well acquainted with the scourges of the sea. Story Hook: 1) Precious cargo (a person or artifact) is due into port any day now, and someone may try to prevent its arrival, but who and why? 2) There have been a couple of strange deaths on the docks, but no one knows who, or what, is doing it. 3) A mysterious ship has pulled into the harbor a few days ago, but no one has seen anyone on board. The sailors say the ship is cursed and refuse to go near it, and captains cannot convince their crew to sail past it, leaving ships and cargo stranded at dock. The harbormaster is looking to hire a boarding party to investigate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
1,001 Taverns and Inns
Top