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1,001 Taverns and Inns
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<blockquote data-quote="pdzoch" data-source="post: 6849158" data-attributes="member: 80982"><p><strong>The Naked Knight</strong></p><p></p><p>Name: The Naked Knight (Tavern sign depicts a naked man wearing only a full helmet with plum and standing strategically behind a greatsword)</p><p></p><p>Description Exterior: The long half-timber tavern hall has two entrances on the ground floor, both of which are double doors with large wrought iron handles. A wooden staircase leads upstairs to the second floor balcony with several doors and windows. Two chimneys billow smoke, and a cacophony of sounds – laughter, music, arguments, and the clinking of many flagons – can be clearly heard from the street. Nearby, a small crowd of adventuring professionals huddle around a notice board (complete with a small roof over the board to presumably protect the posting) examining the several post nailed to the board.</p><p></p><p>Note: The notice board announces births, deaths, and marriages. It also contains several notice of rewards for missing items, information, and the capture of wanted outlaws. Several request for hires arranging from maid services, caravan escort duties, and explorers/surveyors are posted.</p><p></p><p>Description Interior: The long tavern hall is bustling with activity as crowds of patrons occupy the numerous long tables and benches. A bard plays music in one corner but is hard to appreciate over the ruckus of the rest of the patrons (though a few patrons closer to the bard appear to be listening). A few adroit fellows are tossing daggers at a target board mounted along the far wall and near another group arm wrestling to the cheers of onlookers. Cards and dice are also in play. Nearly everyone is drinking and having a good time. The patrons have the look of experienced professionals, and nearly all are carrying weapons and are partially armored comfortably (normally heavily armored patrons certainly have left their armor elsewhere so as to be comfortable in the tavern). The patrons appear to be a mixture of ruffians, religious and even arcane. Serving wenches bustle amongst the crowd carrying multiple drinks in each hand to thirty and appreciative patrons. </p><p></p><p>Proprietor: Alan Perig is a retired adventurer and honorary member of the local mercenary guild. Recognizing that success and fame often come to those who act first, Alan erected the notice board outside to draw customers who will pass the time drinking waiting for next job to be posted. Alan has since lost track of any postings on the board. Yet he knows his customers, their skills, and their accomplishments. So he has become indispensable at assessing and recommending adventurers for jobs. The choicest and most lucrative jobs come through Alan, not the notice board.</p><p></p><p>Other details: Arguments do break out from time to time, which can escalate into shoving matches and an occasional punch thrown, but a weapon is never drawn. The patron all recognize the lethal skills involved in drawing a weapon and no slight is worth drawing the attention of the local authorities or vengeful comrades. Soldiers and watchmen occasionally pass the time here also. The Naked Knight served all sort of drinks to cater to the wide variety of patrons, and some basic menu food items are available, but nothing special. Three large common rooms (10 bunks) are available for lodging, as well as five semi-private room (two beds). All of the rooms have their own entrance from outside (from the 2nd floor balcony). </p><p></p><p>Story Hook: 1) The mercenary guilds have been suffering an unusually high failure and mortality rate, and the local watch has hired you to investigate. 2) A monstrous tribe (goblins, kobolds, orc, or other) claims to have been living peacefully within the region but has been repeatedly targeted by an armed band. They request your assistance in stopping the attacks. 3) The activities of the various mercenary companies in the region has earned the town the ire of a nearby dragon/wizard/warlord too powerful for the mercenary companies to defeat on their own. The towns lord/captain has asked you to defeat the threat before it strikes the town.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6849158, member: 80982"] [b]The Naked Knight[/b] Name: The Naked Knight (Tavern sign depicts a naked man wearing only a full helmet with plum and standing strategically behind a greatsword) Description Exterior: The long half-timber tavern hall has two entrances on the ground floor, both of which are double doors with large wrought iron handles. A wooden staircase leads upstairs to the second floor balcony with several doors and windows. Two chimneys billow smoke, and a cacophony of sounds – laughter, music, arguments, and the clinking of many flagons – can be clearly heard from the street. Nearby, a small crowd of adventuring professionals huddle around a notice board (complete with a small roof over the board to presumably protect the posting) examining the several post nailed to the board. Note: The notice board announces births, deaths, and marriages. It also contains several notice of rewards for missing items, information, and the capture of wanted outlaws. Several request for hires arranging from maid services, caravan escort duties, and explorers/surveyors are posted. Description Interior: The long tavern hall is bustling with activity as crowds of patrons occupy the numerous long tables and benches. A bard plays music in one corner but is hard to appreciate over the ruckus of the rest of the patrons (though a few patrons closer to the bard appear to be listening). A few adroit fellows are tossing daggers at a target board mounted along the far wall and near another group arm wrestling to the cheers of onlookers. Cards and dice are also in play. Nearly everyone is drinking and having a good time. The patrons have the look of experienced professionals, and nearly all are carrying weapons and are partially armored comfortably (normally heavily armored patrons certainly have left their armor elsewhere so as to be comfortable in the tavern). The patrons appear to be a mixture of ruffians, religious and even arcane. Serving wenches bustle amongst the crowd carrying multiple drinks in each hand to thirty and appreciative patrons. Proprietor: Alan Perig is a retired adventurer and honorary member of the local mercenary guild. Recognizing that success and fame often come to those who act first, Alan erected the notice board outside to draw customers who will pass the time drinking waiting for next job to be posted. Alan has since lost track of any postings on the board. Yet he knows his customers, their skills, and their accomplishments. So he has become indispensable at assessing and recommending adventurers for jobs. The choicest and most lucrative jobs come through Alan, not the notice board. Other details: Arguments do break out from time to time, which can escalate into shoving matches and an occasional punch thrown, but a weapon is never drawn. The patron all recognize the lethal skills involved in drawing a weapon and no slight is worth drawing the attention of the local authorities or vengeful comrades. Soldiers and watchmen occasionally pass the time here also. The Naked Knight served all sort of drinks to cater to the wide variety of patrons, and some basic menu food items are available, but nothing special. Three large common rooms (10 bunks) are available for lodging, as well as five semi-private room (two beds). All of the rooms have their own entrance from outside (from the 2nd floor balcony). Story Hook: 1) The mercenary guilds have been suffering an unusually high failure and mortality rate, and the local watch has hired you to investigate. 2) A monstrous tribe (goblins, kobolds, orc, or other) claims to have been living peacefully within the region but has been repeatedly targeted by an armed band. They request your assistance in stopping the attacks. 3) The activities of the various mercenary companies in the region has earned the town the ire of a nearby dragon/wizard/warlord too powerful for the mercenary companies to defeat on their own. The towns lord/captain has asked you to defeat the threat before it strikes the town. [/QUOTE]
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