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1.2 and VTT [+]
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<blockquote data-quote="Steel_Wind" data-source="post: 8909991" data-attributes="member: 20741"><p>On what basis do you accede to Hasbro's corporate demand for "clarity" concerning this? Have you thought this through?</p><p></p><p>The OGL 1.0a extended to software for 23 years. WotC was well able, during the whole of that time, to license a number of Dungeons and Dragons games in the marketplace. I think we can agree that there is an abundance of evidence that in order to conduct commerce and license its Brand in the marketplace, no further clarity or retraction of the OGL 1.0a was necessary. The following is a <strong>partial list</strong> of D&D licensed computer/ video games published during the period of time when the OGL 1.0a's application to software - including computer games - was in place and beyond doubt:</p><p></p><p><em>Icewind Dale</em></p><p><em>Baldur's Gate II: Shadows of Amn</em></p><p><em>Icewind Dale: Heart of Winter </em></p><p><em>Baldur's Gate II: Throne of Bhaal </em></p><p><em>Icewind Dale: Trials of the Luremaster </em></p><p><em>Pool of Radiance: Ruins of Myth Drannor </em></p><p><em>Baldur's Gate: Dark Alliance </em></p><p><em>Neverwinter Nights </em></p><p><em>Icewind Dale II </em></p><p><em>Dungeons & Dragons: Eye of the Beholder </em></p><p><em>Neverwinter Nights: Shadows of Undrentide </em></p><p><em>Neverwinter Nights: Hordes of the Underdark </em></p><p><em>Forgotten Realms: Demon Stone </em></p><p><em>Neverwinter Nights: Mobile </em></p><p><em>Baldur's Gate: Dark Alliance II</em></p><p><em>Neverwinter Nights: Shadowguard</em></p><p><em>Neverwinter Nights: Witch's Wake </em></p><p><em>Neverwinter Nights: Kingmaker </em></p><p><em>Neverwinter Nights: Pirates of the Sword Coast </em></p><p><em>Neverwinter Nights: Infinite Dungeons</em></p><p><em>Neverwinter Nights: Wyvern Crown of Cormyr</em></p><p><em>Neverwinter Nights 2 </em></p><p><em>Neverwinter Nights 2: Mask of the Betrayer </em></p><p><em>Dungeons & Dragons: Tiny Adventures </em></p><p><em>Neverwinter Nights 2: Storm of Zehir </em></p><p><em>Neverwinter Nights 2: Mysteries of Westgate</em></p><p><em>Heroes of Neverwinter </em></p><p><em>Dungeons & Dragons: Daggerdale </em></p><p><em>Baldur's Gate: Enhanced Edition </em></p><p><em>Neverwinter MMO </em></p><p><em>Dungeons & Dragons: Arena of War </em></p><p><em>Baldur's Gate II: Enhanced Edition</em></p><p><em>Icewind Dale: Enhanced Edition </em></p><p><em>Lords of Waterdeep </em></p><p><em>Sword Coast Legends </em></p><p><em>Baldur's Gate: Siege of Dragonspear Baldur's Gate </em></p><p><em>Idle Champions of the Forgotten Realms </em></p><p><em>Neverwinter Nights: Enhanced Edition</em></p><p><em>Warriors of Waterdeep </em></p><p><em>Dungeons & Dragons: Dark Alliance </em></p><p><em>Baldur's Gate III </em></p><p></p><p>But WotC has a legitimate commercial interest in clawing back the applicability of the OGL 1.0a to software? Really? REALLY?</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">No, not really</span></strong>. I put it to you that you have not carefully thought through your position on this matter. This isn't about the reasonable commercial interest of WotC in dealing with licensees who produce computer and video games in the marketplace. This isn't about that at all. The above list tells you all you need to know about the evidentiary basis for making that claim.</p><p></p><p>No. <span style="color: rgb(251, 160, 38)">This is about WotC EXCLUDING others from making a VTT to play 6e.</span> This desire exists now solely because in the near future WotC wants to sell a VTT product via subscription. Because it is a subscription product, they want to grant themselves an exclusivity to that play space that has not existed at any time in the past, so as to play a game using remote software with other humans using RPG rules. They want this exclusivity because otherwise, people might not buy their VTT because of the strength of its features and benefits, <strong><em>but simply because there is no available alternative.</em></strong> That's acting like a monopolist when it comes to using the rules of RPG play online.</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">"You can have a VTT, but it can't be </span></strong><em><strong>too good</strong></em><strong><span style="color: rgb(251, 160, 38)">".</span></strong></p><p></p><p>That's why we are <em>really here</em> about all of this OGL nonsense; there is no other commercial reason. The rest is "extra" and details.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8909991, member: 20741"] On what basis do you accede to Hasbro's corporate demand for "clarity" concerning this? Have you thought this through? The OGL 1.0a extended to software for 23 years. WotC was well able, during the whole of that time, to license a number of Dungeons and Dragons games in the marketplace. I think we can agree that there is an abundance of evidence that in order to conduct commerce and license its Brand in the marketplace, no further clarity or retraction of the OGL 1.0a was necessary. The following is a [B]partial list[/B] of D&D licensed computer/ video games published during the period of time when the OGL 1.0a's application to software - including computer games - was in place and beyond doubt: [I]Icewind Dale Baldur's Gate II: Shadows of Amn Icewind Dale: Heart of Winter Baldur's Gate II: Throne of Bhaal Icewind Dale: Trials of the Luremaster Pool of Radiance: Ruins of Myth Drannor Baldur's Gate: Dark Alliance Neverwinter Nights Icewind Dale II Dungeons & Dragons: Eye of the Beholder Neverwinter Nights: Shadows of Undrentide Neverwinter Nights: Hordes of the Underdark Forgotten Realms: Demon Stone Neverwinter Nights: Mobile Baldur's Gate: Dark Alliance II Neverwinter Nights: Shadowguard Neverwinter Nights: Witch's Wake Neverwinter Nights: Kingmaker Neverwinter Nights: Pirates of the Sword Coast Neverwinter Nights: Infinite Dungeons Neverwinter Nights: Wyvern Crown of Cormyr Neverwinter Nights 2 Neverwinter Nights 2: Mask of the Betrayer Dungeons & Dragons: Tiny Adventures Neverwinter Nights 2: Storm of Zehir Neverwinter Nights 2: Mysteries of Westgate Heroes of Neverwinter Dungeons & Dragons: Daggerdale Baldur's Gate: Enhanced Edition Neverwinter MMO Dungeons & Dragons: Arena of War Baldur's Gate II: Enhanced Edition Icewind Dale: Enhanced Edition Lords of Waterdeep Sword Coast Legends Baldur's Gate: Siege of Dragonspear Baldur's Gate Idle Champions of the Forgotten Realms Neverwinter Nights: Enhanced Edition Warriors of Waterdeep Dungeons & Dragons: Dark Alliance Baldur's Gate III [/I] But WotC has a legitimate commercial interest in clawing back the applicability of the OGL 1.0a to software? Really? REALLY? [B][COLOR=rgb(251, 160, 38)]No, not really[/COLOR][/B]. I put it to you that you have not carefully thought through your position on this matter. This isn't about the reasonable commercial interest of WotC in dealing with licensees who produce computer and video games in the marketplace. This isn't about that at all. The above list tells you all you need to know about the evidentiary basis for making that claim. No. [COLOR=rgb(251, 160, 38)]This is about WotC EXCLUDING others from making a VTT to play 6e.[/COLOR] This desire exists now solely because in the near future WotC wants to sell a VTT product via subscription. Because it is a subscription product, they want to grant themselves an exclusivity to that play space that has not existed at any time in the past, so as to play a game using remote software with other humans using RPG rules. They want this exclusivity because otherwise, people might not buy their VTT because of the strength of its features and benefits, [B][I]but simply because there is no available alternative.[/I][/B] That's acting like a monopolist when it comes to using the rules of RPG play online. [B][COLOR=rgb(251, 160, 38)]"You can have a VTT, but it can't be [/COLOR][/B][I][B]too good[/B][/I][B][COLOR=rgb(251, 160, 38)]".[/COLOR][/B] That's why we are [I]really here[/I] about all of this OGL nonsense; there is no other commercial reason. The rest is "extra" and details. [/QUOTE]
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