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General Tabletop Discussion
*Pathfinder & Starfinder
1/2 HP, 3/4 HP, -20%HP, +1/2 level etc --> why not this
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<blockquote data-quote="Sadrik" data-source="post: 4811819" data-attributes="member: 14506"><p>Lets make some assumptions for analysis:</p><p>At-will 15 damage 2d6 +5 (stat) +3 (magic) --> lower for controllers</p><p>Encounter 22 damage 4d6 +8</p><p>Daily 29 damage 6d6 +8</p><p></p><p>Then add on a level bonus for level 20 either +10 for 1/2 level or +20 for full level.</p><p>25 or 35</p><p>32 or 42</p><p>39 or 49</p><p></p><p>They are still doing the same difference in damage. However the ratio changes. When the difference between a daily and an at-will is only 14 points of damage it is already an only slight upgrade in damage anyway. Additionally we have been comparing 20th level characters at 21st level the damage of the at-will is upgraded to 22 damage and then the damage difference is only 7 points. </p><p></p><p>I still think that the better way to do this is to add your whole level and not mess with the HP of monsters at all. </p><p></p><p>More analysis:</p><p>Black Slaad (level 20 skirmisher) has 191 HP</p><p>Under 1/2 HP +1/2 level damage</p><p>95HP and characters are doing +10 damage say an average of 30 HP per hit. So 3 hits or so.</p><p>Under 3/4 HP + 1/2 level damage</p><p>it has 143 HP and they can drop it in 5 hits or so</p><p>Under + level damage</p><p>it has 191 HP and they do an average of 40 HP per hit and drop it in about 5 hits or so.</p><p></p><p>So at least by this analysis they drop it in a similar amount of time as the 3/4 +1/2 damage route.</p><p></p><p>Oh and lets point out that under normal rules this beasty would take about 10 hits to kill and he is not even an elite, soldier or solo.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Sadrik, post: 4811819, member: 14506"] Lets make some assumptions for analysis: At-will 15 damage 2d6 +5 (stat) +3 (magic) --> lower for controllers Encounter 22 damage 4d6 +8 Daily 29 damage 6d6 +8 Then add on a level bonus for level 20 either +10 for 1/2 level or +20 for full level. 25 or 35 32 or 42 39 or 49 They are still doing the same difference in damage. However the ratio changes. When the difference between a daily and an at-will is only 14 points of damage it is already an only slight upgrade in damage anyway. Additionally we have been comparing 20th level characters at 21st level the damage of the at-will is upgraded to 22 damage and then the damage difference is only 7 points. I still think that the better way to do this is to add your whole level and not mess with the HP of monsters at all. More analysis: Black Slaad (level 20 skirmisher) has 191 HP Under 1/2 HP +1/2 level damage 95HP and characters are doing +10 damage say an average of 30 HP per hit. So 3 hits or so. Under 3/4 HP + 1/2 level damage it has 143 HP and they can drop it in 5 hits or so Under + level damage it has 191 HP and they do an average of 40 HP per hit and drop it in about 5 hits or so. So at least by this analysis they drop it in a similar amount of time as the 3/4 +1/2 damage route. Oh and lets point out that under normal rules this beasty would take about 10 hits to kill and he is not even an elite, soldier or solo.:confused::eek::mad: [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
1/2 HP, 3/4 HP, -20%HP, +1/2 level etc --> why not this
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