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1/2 Orc - A new page for an old race
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<blockquote data-quote="Kichwas" data-source="post: 4282996" data-attributes="member: 891"><p>Inspired by the writeup of the 1/2 Elf, here's my 1/2 Orc:</p><p></p><p>Vision: low-light</p><p>Abilities: +2 Str +2 Wis</p><p>Skill bonuses: +2 Insight, +2 Intimidation</p><p></p><p>Tenacity: Select one extra feat at first level from any class, or human or orc. You must meet its other prereqs.</p><p></p><p>Dual Heritage: Can take feats that are either Orc or Human, as long as meet other reqs.</p><p></p><p>Group Cunning: You grant allies within 10 squares of you a +1 racial bonus to Insight.</p><p></p><p>Why Wisdom? The same reason the half-elf has Cha, to survive the 1/2 Orc has had to learn to be cunning. Where the 1/2 elf gets by on charm, the 1/2 orc gets by on being one step ahead.</p><p></p><p>Like the 1/2 elf of 4E, this 1/2 Orc is based on the idea of taking a little bit of the good of each ancestral line, along with the perks of coming from mixed heritage - namely being forced to survive in two very different worlds.</p><p></p><p>The half-elf mixes between communities through charm and grace and learning to master the social game. By contrast the half-orc mixes between communities by learning to stay one step ahead of other's motives and enmity and learning to put forth a strong front of bravado and bullish manners. Charm keeps the half-elf welcome, wits keep the half-orc alive.</p><p></p><p>At home in the back alleys of a great human city, or dark pits of an Orcish horde, or alone in the wilds, cast out from both, the half-orc is a survivor. Whether born from violence, a frontier truce, a romance doomed to tragedy, a slaver's breeding pit, or the descendant of a half-orc clan, this individual is a person born of two world, and at home with being welcome in neither.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 4282996, member: 891"] Inspired by the writeup of the 1/2 Elf, here's my 1/2 Orc: Vision: low-light Abilities: +2 Str +2 Wis Skill bonuses: +2 Insight, +2 Intimidation Tenacity: Select one extra feat at first level from any class, or human or orc. You must meet its other prereqs. Dual Heritage: Can take feats that are either Orc or Human, as long as meet other reqs. Group Cunning: You grant allies within 10 squares of you a +1 racial bonus to Insight. Why Wisdom? The same reason the half-elf has Cha, to survive the 1/2 Orc has had to learn to be cunning. Where the 1/2 elf gets by on charm, the 1/2 orc gets by on being one step ahead. Like the 1/2 elf of 4E, this 1/2 Orc is based on the idea of taking a little bit of the good of each ancestral line, along with the perks of coming from mixed heritage - namely being forced to survive in two very different worlds. The half-elf mixes between communities through charm and grace and learning to master the social game. By contrast the half-orc mixes between communities by learning to stay one step ahead of other's motives and enmity and learning to put forth a strong front of bravado and bullish manners. Charm keeps the half-elf welcome, wits keep the half-orc alive. At home in the back alleys of a great human city, or dark pits of an Orcish horde, or alone in the wilds, cast out from both, the half-orc is a survivor. Whether born from violence, a frontier truce, a romance doomed to tragedy, a slaver's breeding pit, or the descendant of a half-orc clan, this individual is a person born of two world, and at home with being welcome in neither. [/QUOTE]
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