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1/2 Orc - A new page for an old race
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<blockquote data-quote="redrover" data-source="post: 4397731" data-attributes="member: 70799"><p><strong>Armadillo:</strong> I could see making Warrior Surge a racial trait. I would suggest replacing the Bonus Encounter Power with the surge in this case. Good point, all non-minion orcs in the MM have the surge, so this makes a lot of sense to me.</p><p></p><p>I consider Group Tenacity possibly the weakest of the racial feats. While you have a point, this feat does play off the half-elf group perception trait nicely. </p><p></p><p>Maybe a Daily power (Fear Mark?) could activate an Intimidation/Fear check for opponents directly nominated by individual party members in range of the half-orc--this would let that +1 Intimidation bonus enter play directly at a time chosen by the half-orc. Maybe a successful check (Intimidate vs. Will) would grant combat advantage for the encounter for the nominator against the chosen enemy.</p><p></p><p>As for the Grummsh divine feat, at this moment I would probably go with converting the <u>Chaos Hammer</u> power to the proper Divine Feat format. It's virtually already in that position anyhow.</p><p></p><p>I was rather hoping someone would weigh in on the charge distance of 8. Looks like a rather powerful racial ability to me, although I like the way it would interact tactically against the elf move of 7.</p></blockquote><p></p>
[QUOTE="redrover, post: 4397731, member: 70799"] [B]Armadillo:[/B] I could see making Warrior Surge a racial trait. I would suggest replacing the Bonus Encounter Power with the surge in this case. Good point, all non-minion orcs in the MM have the surge, so this makes a lot of sense to me. I consider Group Tenacity possibly the weakest of the racial feats. While you have a point, this feat does play off the half-elf group perception trait nicely. Maybe a Daily power (Fear Mark?) could activate an Intimidation/Fear check for opponents directly nominated by individual party members in range of the half-orc--this would let that +1 Intimidation bonus enter play directly at a time chosen by the half-orc. Maybe a successful check (Intimidate vs. Will) would grant combat advantage for the encounter for the nominator against the chosen enemy. As for the Grummsh divine feat, at this moment I would probably go with converting the [U]Chaos Hammer[/U] power to the proper Divine Feat format. It's virtually already in that position anyhow. I was rather hoping someone would weigh in on the charge distance of 8. Looks like a rather powerful racial ability to me, although I like the way it would interact tactically against the elf move of 7. [/QUOTE]
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