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1/2 Ork 13th fighter with sunder feat chain driving me nuts
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2771802" data-attributes="member: 3146"><p>The sunder feat chain also:</p><p>A. Doesn't work too well against magic adamantine weapons (hardness 20+2xenhancement and good hit points)--unless you're dealing 30+ damage/per hit, it'll take 3 or four rounds to get through a decent (+2 or +3) weapon. And that's 3 or 4 rounds where you could have killed two or three similar enemies (if they're not your equal) or where he's done 150+ damage to you (if he is your equal).</p><p></p><p>B. Doesn't work well on large weapons at all. Trying to sunder a hill giant's club is an exercise in futility even if you have an adamantine weapon. And, if you do succeed, he's still got slam attacks which really aren't that much weaker than his normal attacks.</p><p></p><p>C. Destroys loot like nobody's business. That was a +3 wounding... oh well. Now it's just trash. (theoretically, it could be repaired at half the construction cost by a caster who could make it in the first place, but that market is a LOT smaller than the number of people who'd want a +3 wounding gizmo).</p><p></p><p>D. Doesn't work on non-human-shaped monsters, spellcasters, or monks. You do have some of those in your campaign, right?</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2771802, member: 3146"] The sunder feat chain also: A. Doesn't work too well against magic adamantine weapons (hardness 20+2xenhancement and good hit points)--unless you're dealing 30+ damage/per hit, it'll take 3 or four rounds to get through a decent (+2 or +3) weapon. And that's 3 or 4 rounds where you could have killed two or three similar enemies (if they're not your equal) or where he's done 150+ damage to you (if he is your equal). B. Doesn't work well on large weapons at all. Trying to sunder a hill giant's club is an exercise in futility even if you have an adamantine weapon. And, if you do succeed, he's still got slam attacks which really aren't that much weaker than his normal attacks. C. Destroys loot like nobody's business. That was a +3 wounding... oh well. Now it's just trash. (theoretically, it could be repaired at half the construction cost by a caster who could make it in the first place, but that market is a LOT smaller than the number of people who'd want a +3 wounding gizmo). D. Doesn't work on non-human-shaped monsters, spellcasters, or monks. You do have some of those in your campaign, right? [/QUOTE]
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1/2 Ork 13th fighter with sunder feat chain driving me nuts
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