Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
1-3 Encounters per Adventuring Day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7961438" data-attributes="member: 6795602"><p>It's said that 5e is built on the assumption of 6-8 encounters per adventuring day. I actually find that 5e remains very balanced even in 1-3 encounter adventuring days. That's what I want to discuss here. Why is it that 5e actually works just as well in a 1-3 encounter adventuring day vs a 6-8 encounter one? Also, are there any good encounter building guidelines for a 1-3 encounter day?</p><p></p><p>My reasons for 1-3 encounter days working well (in no particular order):</p><p></p><p>1. Full casters can only concentrate on one spell at a time. This leaves most of the rest of their spells being either defensive buffs or damage/healing spells - both of which are rated by the community as not very strong.</p><p></p><p>2. Short rest abilities are quite strong and getting them back after nearly every encounter does alot for characters that rely on them.</p><p></p><p>3. Fewer Encounters means more damage coming at the PC's in shorter time frames - because the difficulty of encounters you have players face in a 1-3 encounter day increases significantly compared to the difficulty of a single encounter in a 6-8 encounter day.</p><p></p><p>4. Solely at-will classes would get hosed - but no class in 5e except the rogue is purely at-will. Speaking of rogues - their claim to fame isn't combat but instead is skills and those will be even more useful. And honestly in a game where a single encounter is always very challenging by itself - out of combat solutions start to be even more appealing - potentially stealth/lockpicking instead of busting down the doors.</p><p></p><p>5. Contrary to popular belief - using long rest abilities like Rage in every encounter isn't necessarily better than using them in a few out of many encounters in the day - because the encounter difficulty gets ramped up significantly in the fewer encounter game.</p><p></p><p></p><p>I've not set down yet and tried to work out encounter building guidelines for a 1-3 encounter day. Has anyone else?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7961438, member: 6795602"] It's said that 5e is built on the assumption of 6-8 encounters per adventuring day. I actually find that 5e remains very balanced even in 1-3 encounter adventuring days. That's what I want to discuss here. Why is it that 5e actually works just as well in a 1-3 encounter adventuring day vs a 6-8 encounter one? Also, are there any good encounter building guidelines for a 1-3 encounter day? My reasons for 1-3 encounter days working well (in no particular order): 1. Full casters can only concentrate on one spell at a time. This leaves most of the rest of their spells being either defensive buffs or damage/healing spells - both of which are rated by the community as not very strong. 2. Short rest abilities are quite strong and getting them back after nearly every encounter does alot for characters that rely on them. 3. Fewer Encounters means more damage coming at the PC's in shorter time frames - because the difficulty of encounters you have players face in a 1-3 encounter day increases significantly compared to the difficulty of a single encounter in a 6-8 encounter day. 4. Solely at-will classes would get hosed - but no class in 5e except the rogue is purely at-will. Speaking of rogues - their claim to fame isn't combat but instead is skills and those will be even more useful. And honestly in a game where a single encounter is always very challenging by itself - out of combat solutions start to be even more appealing - potentially stealth/lockpicking instead of busting down the doors. 5. Contrary to popular belief - using long rest abilities like Rage in every encounter isn't necessarily better than using them in a few out of many encounters in the day - because the encounter difficulty gets ramped up significantly in the fewer encounter game. I've not set down yet and tried to work out encounter building guidelines for a 1-3 encounter day. Has anyone else? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1-3 Encounters per Adventuring Day
Top