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1-3 Encounters per Adventuring Day
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<blockquote data-quote="OB1" data-source="post: 7961930" data-attributes="member: 6796241"><p>I've run dozens of 3 encounter days where the sum of the 3 encounters equaled the adventuring day xp at a variety of Tiers and found that it works pretty well to challenge the PCs and leave them feeling that one more of those encounters would be too much more them to handle without a long rest. Three 'deadly' fights in a day typically does this well.</p><p></p><p>1-2 encounter days whose total adds up to the adventuring day xp are a bit trickier, both in how difficult they are for the PCs in general (especially short rest PCs who find themselves making their basic attack only by round 7 or 8) and in the case of 1 encounter days, the fact that no one can spend Hit Die during the encounter. When I build these, I have to pay a lot more attention to exactly what monsters I'm using and the PCs abilities to give them a chance at victory while still making them scary enough that they consider fleeing the fight(s).</p><p></p><p>Most importantly, I don't push PCs to the limit every adventuring day, use a variety of different quantities, and also sometimes create challenges with far more potential combat encounters than the PCs can handle (in this case, they need to avoid some fights through skill and wit to get to their objective). </p><p></p><p>Because the PCs don't know what to expect from session to session and adventuring day to adventuring day, they tend to go nova only as a response to bad luck in an encounter rather than as a go to strategy, which makes challenge at any number of encounters more serious as the adventuring day XP guidelines are built assuming that PCs ONLY use their at will powers in any given encounter.</p></blockquote><p></p>
[QUOTE="OB1, post: 7961930, member: 6796241"] I've run dozens of 3 encounter days where the sum of the 3 encounters equaled the adventuring day xp at a variety of Tiers and found that it works pretty well to challenge the PCs and leave them feeling that one more of those encounters would be too much more them to handle without a long rest. Three 'deadly' fights in a day typically does this well. 1-2 encounter days whose total adds up to the adventuring day xp are a bit trickier, both in how difficult they are for the PCs in general (especially short rest PCs who find themselves making their basic attack only by round 7 or 8) and in the case of 1 encounter days, the fact that no one can spend Hit Die during the encounter. When I build these, I have to pay a lot more attention to exactly what monsters I'm using and the PCs abilities to give them a chance at victory while still making them scary enough that they consider fleeing the fight(s). Most importantly, I don't push PCs to the limit every adventuring day, use a variety of different quantities, and also sometimes create challenges with far more potential combat encounters than the PCs can handle (in this case, they need to avoid some fights through skill and wit to get to their objective). Because the PCs don't know what to expect from session to session and adventuring day to adventuring day, they tend to go nova only as a response to bad luck in an encounter rather than as a go to strategy, which makes challenge at any number of encounters more serious as the adventuring day XP guidelines are built assuming that PCs ONLY use their at will powers in any given encounter. [/QUOTE]
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