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1-3 Encounters per Adventuring Day
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<blockquote data-quote="Blue" data-source="post: 7962031" data-attributes="member: 20564"><p>I've replied to the same thing twice. I had urged you to give it a try, here I'm detailing examples in the past two weeks of it for me. I want to give an example of two games I'm in with the same players, just swapping who is DMing.</p><p></p><p>In one we just had a kick-ass fight with a major bad-guy. Running battle, waves of reinforcements. We had people down at vairous times, twice thought seriously about trying to retreat (but D&D makes it rather risky itself). We barely won, and out of the entire party, we had a single spell slot left.</p><p></p><p>In the other game, we're doing a more traditional dungeon crawl. We went through 20 something rooms, say half of them had combat in them. We had some toughish battles, but except for one near the middle where we can really softened up by some area of effect spells first round of combat there was little fear of going down, much less dying. Because we were worried about time, we had a single short rest (after that tough encounter) during all of this. But no monks, fighters, or other that really took advantage of it besides spending HD. At the end, I don't think we had any spell slots left for the entire party.</p><p></p><p>Okay, out of spell slots in both. Seems like equal effort on the caster part. Except it was anything but the sort. In the second, the casters ended up using some actions every combat doing cantrips. Few in the early ones, lots near the end when there were few or no slots left. While in the first every round was pulling out another spell for our life, but at the end of the day there were very little actions spent doing cantrips. Because the number of rounds for the 11-12 encounters we had was much more than the 19 round battle royale that was much more deadly. Throwing Firebolts just was not doing the same as dropping a spell, it is a really big gap.</p><p></p><p>So if the casters put out the same effort in terms of spell slots expended, but in one session it was diluted by adding in a number of cantrips, the effectiveness per action is a lot different between those sessions.</p></blockquote><p></p>
[QUOTE="Blue, post: 7962031, member: 20564"] I've replied to the same thing twice. I had urged you to give it a try, here I'm detailing examples in the past two weeks of it for me. I want to give an example of two games I'm in with the same players, just swapping who is DMing. In one we just had a kick-ass fight with a major bad-guy. Running battle, waves of reinforcements. We had people down at vairous times, twice thought seriously about trying to retreat (but D&D makes it rather risky itself). We barely won, and out of the entire party, we had a single spell slot left. In the other game, we're doing a more traditional dungeon crawl. We went through 20 something rooms, say half of them had combat in them. We had some toughish battles, but except for one near the middle where we can really softened up by some area of effect spells first round of combat there was little fear of going down, much less dying. Because we were worried about time, we had a single short rest (after that tough encounter) during all of this. But no monks, fighters, or other that really took advantage of it besides spending HD. At the end, I don't think we had any spell slots left for the entire party. Okay, out of spell slots in both. Seems like equal effort on the caster part. Except it was anything but the sort. In the second, the casters ended up using some actions every combat doing cantrips. Few in the early ones, lots near the end when there were few or no slots left. While in the first every round was pulling out another spell for our life, but at the end of the day there were very little actions spent doing cantrips. Because the number of rounds for the 11-12 encounters we had was much more than the 19 round battle royale that was much more deadly. Throwing Firebolts just was not doing the same as dropping a spell, it is a really big gap. So if the casters put out the same effort in terms of spell slots expended, but in one session it was diluted by adding in a number of cantrips, the effectiveness per action is a lot different between those sessions. [/QUOTE]
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