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1-3 Encounters per Adventuring Day
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<blockquote data-quote="FrogReaver" data-source="post: 7962034" data-attributes="member: 6795602"><p>One point on deadliness - it's not just about how much hp attrition you have but your opportunities to heal between it. For example: a one encounter day with identical hp attrition to a 8 encounter day is a lot more deadly because there's less opportunity to heal between the damage.</p><p></p><p>So, I'm not actually looking to balance around hp attrition - that's just a starting point to get the discussion rolling.</p><p></p><p></p><p></p><p>Let's talk long-rest and short rest classes as there's only one class that is solely at-will. </p><p></p><p></p><p></p><p>Let's do a small thought experiment. </p><p></p><p>Level 3 Wizard and Level 3 fighter. 1 Encounter day. Let's say it lasts 8 rounds. Assuming 60% chance to hit.</p><p></p><p>Wizard using Magic Missile then firebolt will do:</p><p>14+14+10.5+10.5+10.5+10.5+3.3+3.3 = 76.6</p><p></p><p>Fighter Using Action Surge and a battlemaster damage dice will do:</p><p>12+6+6+6+6+6+6+6+18 = 72</p><p></p><p>That's pretty dang close. Much closer than you were expecting I'm sure?</p><p></p><p></p><p></p><p>No one disputes that. But we no longer just have an at-will / daily divide. Short rest abilities have the same effect you just mentioned as long rest abilities. As demonstrated above with the fighter and wizard example.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7962034, member: 6795602"] One point on deadliness - it's not just about how much hp attrition you have but your opportunities to heal between it. For example: a one encounter day with identical hp attrition to a 8 encounter day is a lot more deadly because there's less opportunity to heal between the damage. So, I'm not actually looking to balance around hp attrition - that's just a starting point to get the discussion rolling. Let's talk long-rest and short rest classes as there's only one class that is solely at-will. Let's do a small thought experiment. Level 3 Wizard and Level 3 fighter. 1 Encounter day. Let's say it lasts 8 rounds. Assuming 60% chance to hit. Wizard using Magic Missile then firebolt will do: 14+14+10.5+10.5+10.5+10.5+3.3+3.3 = 76.6 Fighter Using Action Surge and a battlemaster damage dice will do: 12+6+6+6+6+6+6+6+18 = 72 That's pretty dang close. Much closer than you were expecting I'm sure? No one disputes that. But we no longer just have an at-will / daily divide. Short rest abilities have the same effect you just mentioned as long rest abilities. As demonstrated above with the fighter and wizard example. [/QUOTE]
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