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General Tabletop Discussion
*Dungeons & Dragons
1-3 Encounters per Adventuring Day
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<blockquote data-quote="DND_Reborn" data-source="post: 7962510" data-attributes="member: 6987520"><p>[USER=6795602]@FrogReaver[/USER]:</p><p></p><p>So, I am a bit late to the discussion. I am not certain of your intent. </p><p></p><p>Do you want short-rest abilities to be more thought of as per encounter? You mention short rests after nearly every encounter so I wondered.</p><p></p><p>I think the reason 1-3 encounters works is simply because at-will characters just play as they always do, at-will. Others can use their abilities more regularly without necessarily worrying about running short before the adventuring day is over.</p><p></p><p>Of course, those limited use abilities tend to be stronger than at-will, so I would recommend reducing them or buffing the at-wills slightly. It might not be necessary, but that would be a concern of mine.</p><p></p><p>Another option if you want fewer encounters per day, is to change short-rest abilities and making them long-rest. Then you really don't have to adjust the challenges of the encounters.</p><p></p><p>Anyway, I think your intent was more to increase the difficulty of the encounters to compensate for fewer per adventuring day. I think you would need to be harsh in the sense of 2 hard and 1 deadly, or 2 deadly per day, if your goal is to reach the suggested XP per adventuring day from the DMG.</p><p></p><p>Personally, as a player I don't want slug-fest encounters all the time. It would get tiresome. If you aren't concerned with the XP guidelines, then maybe an easy, moderate, and a hard might be the daily "norm", occasionally swap out 2 of the 3 for a deadly or all three for a very deadly?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7962510, member: 6987520"] [USER=6795602]@FrogReaver[/USER]: So, I am a bit late to the discussion. I am not certain of your intent. Do you want short-rest abilities to be more thought of as per encounter? You mention short rests after nearly every encounter so I wondered. I think the reason 1-3 encounters works is simply because at-will characters just play as they always do, at-will. Others can use their abilities more regularly without necessarily worrying about running short before the adventuring day is over. Of course, those limited use abilities tend to be stronger than at-will, so I would recommend reducing them or buffing the at-wills slightly. It might not be necessary, but that would be a concern of mine. Another option if you want fewer encounters per day, is to change short-rest abilities and making them long-rest. Then you really don't have to adjust the challenges of the encounters. Anyway, I think your intent was more to increase the difficulty of the encounters to compensate for fewer per adventuring day. I think you would need to be harsh in the sense of 2 hard and 1 deadly, or 2 deadly per day, if your goal is to reach the suggested XP per adventuring day from the DMG. Personally, as a player I don't want slug-fest encounters all the time. It would get tiresome. If you aren't concerned with the XP guidelines, then maybe an easy, moderate, and a hard might be the daily "norm", occasionally swap out 2 of the 3 for a deadly or all three for a very deadly? [/QUOTE]
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