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Community
General Tabletop Discussion
*Dungeons & Dragons
1-3 Encounters per Adventuring Day
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<blockquote data-quote="FrogReaver" data-source="post: 7962588" data-attributes="member: 6795602"><p>Thank you.</p><p></p><p></p><p></p><p>I think that's where your points lead.</p><p></p><p></p><p></p><p>A few things.</p><p></p><p>1. There are no at-will classes (except the rogue). Every class has either long rest or short rest abilities. </p><p>2. Your point itself is not in dispute. It's relationship to actual impact is.</p><p></p><p></p><p></p><p>I guess it depends on how you define efficiency. Using the definition you seem to be going for - greater effects per action - I would say that all short rest and long rest abilities are typically more efficient in fewer larger encounters per day. That doesn't mean their impact is higher in those encounters though.</p><p></p><p></p><p></p><p>No dispute. But that doesn't reflect back to impact.</p><p></p><p></p><p></p><p>No dispute again. But the question is one of impact. Suppose the wizard fireballs and gets 1/3 of the enemies which in a large fight might be 4. Compare that to a wizard who fireballs and gets 2 of the 3 enemies in a single encounter in a 6-8 encounter adventuring day. He hit more targets, but is he really having a bigger impact?</p><p></p><p></p><p></p><p>It seems to me that worst case that turns the single extremely super deadly encounter into 2-4 separate hard encounters (except ones that the wizard can't use an additional concentration spell and that hitting the wizard to break concentration can unleash 1-3 additional foes on the party).</p><p></p><p>That said - a big solo enemy without legendary resistance against a party of 9th+ level pc's with spells like hold monster can single handedly be defeated by that spell. So that is something worth considering in the encounter guidelines. </p><p></p><p>I'm leaning toward the ideal recommendation being 1-2 enemies per PC. </p><p></p><p></p><p></p><p>When playing the few encounters per day - my base assumption is one SR per encounter.</p><p></p><p></p><p></p><p>I've done both before. 6-8 encounter days are usually far easier IMO.</p><p></p><p></p><p></p><p>You've got to be careful though - just because they do something and think it works better doesn't necessarily mean it is.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7962588, member: 6795602"] Thank you. I think that's where your points lead. A few things. 1. There are no at-will classes (except the rogue). Every class has either long rest or short rest abilities. 2. Your point itself is not in dispute. It's relationship to actual impact is. I guess it depends on how you define efficiency. Using the definition you seem to be going for - greater effects per action - I would say that all short rest and long rest abilities are typically more efficient in fewer larger encounters per day. That doesn't mean their impact is higher in those encounters though. No dispute. But that doesn't reflect back to impact. No dispute again. But the question is one of impact. Suppose the wizard fireballs and gets 1/3 of the enemies which in a large fight might be 4. Compare that to a wizard who fireballs and gets 2 of the 3 enemies in a single encounter in a 6-8 encounter adventuring day. He hit more targets, but is he really having a bigger impact? It seems to me that worst case that turns the single extremely super deadly encounter into 2-4 separate hard encounters (except ones that the wizard can't use an additional concentration spell and that hitting the wizard to break concentration can unleash 1-3 additional foes on the party). That said - a big solo enemy without legendary resistance against a party of 9th+ level pc's with spells like hold monster can single handedly be defeated by that spell. So that is something worth considering in the encounter guidelines. I'm leaning toward the ideal recommendation being 1-2 enemies per PC. When playing the few encounters per day - my base assumption is one SR per encounter. I've done both before. 6-8 encounter days are usually far easier IMO. You've got to be careful though - just because they do something and think it works better doesn't necessarily mean it is. [/QUOTE]
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