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1.5 instead of 1-2-1?
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<blockquote data-quote="Evanta" data-source="post: 4104565" data-attributes="member: 57409"><p>This is with regards to the diagonal movement problem.</p><p></p><p>1. I'm proposing that instead of doing 1-2-1 which people tend to lose track of, how about making diagonals 1.5 movment instead.</p><p></p><p>2. PCs with 0.5 or 1 move left can take the last step as a diagonal.</p><p></p><p>The math: It should actually be 1.41, so diagonals cost slightly more in my system, but 2. should off-set it sufficiently most of the time.</p><p></p><p>Eg 1: character with 6 move, does all diagonals, in theory he should move 4.25squares. Using the above systerm, he moves 4 squares. (the same, dropping fractions)</p><p></p><p>Eg 2: character with 13 move, does all diagonals, in theory moves 9.22squares. </p><p>Using the above system, he moves 9 squares. (again, dropping fractions)</p><p></p><p>It works up to 23 movment before it breaks down at 24 move. (where error = 1)</p></blockquote><p></p>
[QUOTE="Evanta, post: 4104565, member: 57409"] This is with regards to the diagonal movement problem. 1. I'm proposing that instead of doing 1-2-1 which people tend to lose track of, how about making diagonals 1.5 movment instead. 2. PCs with 0.5 or 1 move left can take the last step as a diagonal. The math: It should actually be 1.41, so diagonals cost slightly more in my system, but 2. should off-set it sufficiently most of the time. Eg 1: character with 6 move, does all diagonals, in theory he should move 4.25squares. Using the above systerm, he moves 4 squares. (the same, dropping fractions) Eg 2: character with 13 move, does all diagonals, in theory moves 9.22squares. Using the above system, he moves 9 squares. (again, dropping fractions) It works up to 23 movment before it breaks down at 24 move. (where error = 1) [/QUOTE]
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1.5 instead of 1-2-1?
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