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1.5 instead of 1-2-1?
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<blockquote data-quote="Celebrim" data-source="post: 4104706" data-attributes="member: 4937"><p>I'm perfectly willing to play with '1.41' in effect. It takes the game back towards its 'Little War' roots, but alot of times simply measuring is easier than counting and you don't have to pretend that the world is digital on a macro scale. When I designed rules for naval combat, that's what I ultimately decided.</p><p></p><p>I'm willing to play 1-2-1-1-2-1-1-2... and 1-2-1-2-1-2... and I probably could be talked into some other variations.</p><p></p><p>I'm not willing to even consider 1-1-1-1 and call it an RPG. It's petty and maybe even immature, but that's how I feel. I like games to be complicated. It's part of thier attraction. If I wanted simple, I play games even a computer can play like checkers or tic-tac-toe. Prior to this contriversy, little things like the 1-2-1-2 approximation didn't even enter into my head when someone used a word like 'complicated'. Someone that thinks 1-2-1-2 is complicated can't even do a mid-turn speed change in SFB, much less calculate one off of battery power. </p><p></p><p>Gamers don't get bothered by little problems like 1-2-1-2-1-2. If they did, we'd all still be playing Parcheesi and thinking Monopoly was the bees knees.</p><p></p><p>Ultimately, 1-1-1-1 isn't a big deal. It's the easiest thing to deal with with a house rule. What's so bothersome about 1-1-1-1 is that's its indicative of the whole approach to 4E. </p><p></p><p>I say we just give it up and all play WoW. Let some nerds figure out all that complicated math stuff for us so we can enjoy the gankage. Ideally, we can just pay someone to powerlevel our characters for us so that we don't have to play through the lame parts.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4104706, member: 4937"] I'm perfectly willing to play with '1.41' in effect. It takes the game back towards its 'Little War' roots, but alot of times simply measuring is easier than counting and you don't have to pretend that the world is digital on a macro scale. When I designed rules for naval combat, that's what I ultimately decided. I'm willing to play 1-2-1-1-2-1-1-2... and 1-2-1-2-1-2... and I probably could be talked into some other variations. I'm not willing to even consider 1-1-1-1 and call it an RPG. It's petty and maybe even immature, but that's how I feel. I like games to be complicated. It's part of thier attraction. If I wanted simple, I play games even a computer can play like checkers or tic-tac-toe. Prior to this contriversy, little things like the 1-2-1-2 approximation didn't even enter into my head when someone used a word like 'complicated'. Someone that thinks 1-2-1-2 is complicated can't even do a mid-turn speed change in SFB, much less calculate one off of battery power. Gamers don't get bothered by little problems like 1-2-1-2-1-2. If they did, we'd all still be playing Parcheesi and thinking Monopoly was the bees knees. Ultimately, 1-1-1-1 isn't a big deal. It's the easiest thing to deal with with a house rule. What's so bothersome about 1-1-1-1 is that's its indicative of the whole approach to 4E. I say we just give it up and all play WoW. Let some nerds figure out all that complicated math stuff for us so we can enjoy the gankage. Ideally, we can just pay someone to powerlevel our characters for us so that we don't have to play through the lame parts. [/QUOTE]
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1.5 instead of 1-2-1?
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