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1.5 instead of 1-2-1?
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<blockquote data-quote="Benimoto" data-source="post: 4105034" data-attributes="member: 40093"><p>I think the OP's proposed system is a good one, and that it avoids many of the pitfalls of the old 1-2-1-2 system. I don't really mind it so much, but it doesn't avoid the weird doublespeak that even though a distance says "6 squares" you can only move 4 actual squares diagonally.</p><p></p><p>The only other thing I would caution about is that 4e seems to increase the number of places where you can increase the rounding error introduced by allowing a diagonal move with only 0.5 movement left. For example, using this system it looks like a character in heavy armor with a speed of 5 squares can move the same distance diagonally (4 squares) as an unencumbered creature with a speed of 6. Since 4e does away with the double move, and instead just makes it two discrete move actions, you could get this error twice in a turn even. The same with a creature with the ability to shift 2 squares instead of 1 as a move action, or any other power that allows a character to shift 2 squares.</p><p></p><p>In fact using only discrete movements of 1 or 2 squares, there's no difference between this system or the 1-1-1-1. Still, it's more accurate over long distances, while allowing good mobility over short ones, which I appreciate. The 6 squares is actually 4 squares thing still bugs me on a level probably equivalent to the way that diagonal distances using 1-1-1-1 bugs you though.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4105034, member: 40093"] I think the OP's proposed system is a good one, and that it avoids many of the pitfalls of the old 1-2-1-2 system. I don't really mind it so much, but it doesn't avoid the weird doublespeak that even though a distance says "6 squares" you can only move 4 actual squares diagonally. The only other thing I would caution about is that 4e seems to increase the number of places where you can increase the rounding error introduced by allowing a diagonal move with only 0.5 movement left. For example, using this system it looks like a character in heavy armor with a speed of 5 squares can move the same distance diagonally (4 squares) as an unencumbered creature with a speed of 6. Since 4e does away with the double move, and instead just makes it two discrete move actions, you could get this error twice in a turn even. The same with a creature with the ability to shift 2 squares instead of 1 as a move action, or any other power that allows a character to shift 2 squares. In fact using only discrete movements of 1 or 2 squares, there's no difference between this system or the 1-1-1-1. Still, it's more accurate over long distances, while allowing good mobility over short ones, which I appreciate. The 6 squares is actually 4 squares thing still bugs me on a level probably equivalent to the way that diagonal distances using 1-1-1-1 bugs you though. [/QUOTE]
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1.5 instead of 1-2-1?
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