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+1 ability per level?
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<blockquote data-quote="MarauderX" data-source="post: 1554634" data-attributes="member: 9990"><p>Ok... some more thoughts pertaining to skills...</p><p></p><p>I think the skills would certainly be balanced, as the classes that are more skill weighted would naturally have more points per their class, as balanced in the original PHB. Is it detracting from the number of skill points anticipated at first level? Of course, but it would be something that would have to be planned for by the player. The abilities would eventually more than compensate, but the initial lower skill points (in addition to abilities) would be something players would need to plan around. </p><p></p><p>Perhaps instead of limiting any character at first level for skill points (since few would have Int bonuses), give them a bonus of 8 points (+2x4 at 1st level). Also it could be possible to let them build up ranks with a new max rank limit of 6 or 8 to allow clerics and others with fewer class skill catagories a place to spend them. Rogues would be the worst off at 1st level proportionally compared to the others (as they would be if you added any number of skill points across all classes), but their abilities and skill points from the levels afterward would allow them to accel beyond the others in their skills. </p><p></p><p>I wouldn't want to add in the complications of restrictions applied from abilities, as it becomes more of a pain to track. </p><p></p><p>Thanks again for the good input!</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1554634, member: 9990"] Ok... some more thoughts pertaining to skills... I think the skills would certainly be balanced, as the classes that are more skill weighted would naturally have more points per their class, as balanced in the original PHB. Is it detracting from the number of skill points anticipated at first level? Of course, but it would be something that would have to be planned for by the player. The abilities would eventually more than compensate, but the initial lower skill points (in addition to abilities) would be something players would need to plan around. Perhaps instead of limiting any character at first level for skill points (since few would have Int bonuses), give them a bonus of 8 points (+2x4 at 1st level). Also it could be possible to let them build up ranks with a new max rank limit of 6 or 8 to allow clerics and others with fewer class skill catagories a place to spend them. Rogues would be the worst off at 1st level proportionally compared to the others (as they would be if you added any number of skill points across all classes), but their abilities and skill points from the levels afterward would allow them to accel beyond the others in their skills. I wouldn't want to add in the complications of restrictions applied from abilities, as it becomes more of a pain to track. Thanks again for the good input! [/QUOTE]
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+1 ability per level?
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